An honest question.
Do you feel burnt out from doing the savage content made by the same formula of the DDR patterns?
Or do you find it exciting and fresh?

An honest question.
Do you feel burnt out from doing the savage content made by the same formula of the DDR patterns?
Or do you find it exciting and fresh?
The content doesn't burn me out. It's the people I end up getting stuck playing with is what burns me out. PF being an inconsistent nightmare. The inability to find a static that raids as much as I'd like to be able to play.
It's the same with working a job. It's not the job that sucks, it's the people you work with who make the job suck.




In all honesty, I have no problem with how the mechanics function. I don't mind that they are just different combinations of in, out, stack, spread, flare, rotates, proteans, etc. They are the nuts and bolts of these raids, but the different arrangement of them and aesthetics feels fresh to me, so I think that it is a more a reflection of the person when they can't find it fresh.
The problem I have is in Savage or higher content. It burns me out getting stuck with people who can't clear or aren't at the prog point I asked them to be. I've been trying to clear M9S for days and every time there is someone in the party that is not even at enrage, yet joined an enrage party, or otherwise sabotaged the party by getting damage downs and deaths at the start. It's always 1 or 2 people; the rest are great and clearly lock in and use foods/pots.
Unfortunately I am a very nice person so I can't kick people or leave and it's just how I am, so I wish that the game was better at properly determining what prog point someone is up to. I want to be able to tick a box that says "has been up to 5% with no party deaths and no party damage downs" but adjust the % to what I want. Even if they got no deaths or damage downs, if their party members did, it's possible it was their fault.



It’s weird because doesn’t Raid Finder do just that anyway (though more simplified)? Like, when you queue for it you can filter by ‘progression points’ which I think were basically like ‘start’ ‘middle’ ‘end phase’ or something like that. You’d think they’d enable the same sort of thing in party finder, even if it was just a filter label for PF itself that says like ‘must have done up to ‘X’ point.’ I mean, with fight designs the way they are I don’t imagine it would even be hard to segment a fight into those ‘three phases’ at leastUnfortunately I am a very nice person so I can't kick people or leave and it's just how I am, so I wish that the game was better at properly determining what prog point someone is up to. I want to be able to tick a box that says "has been up to 5% with no party deaths and no party damage downs" but adjust the % to what I want. Even if they got no deaths or damage downs, if their party members did, it's possible it was their fault.
Savage in PF is miserable and soul-sucking, so I typically quit the tier early unless it's absolutely braindead nonsense like the first Arcadion tier. If I can't clear the first fight of a tier on day one, I will probably just wait for the baby's first Savage people to give up...
Last edited by 0blivion; 01-12-2026 at 01:17 AM.




How that works though is everyone who queues for First phase gets matched and everyone who queues for Last phase gets matched. Given how few people queue for it in the first place, a prospective person in a queue will be trying all types of queues just to get into the raid, and won't even succeed in the NA region.
This relies on honesty as well. They can just say they are at last phase, when in reality they have seen last phase but they are still very sloppy at doing the first phase.
It varies a lot. I would say that there are certain key mechanics in a fight that are make or break and sometimes there is only 1, sometimes 2, sometimes 3, sometimes more for especially difficult fights.with fight designs the way they are I don’t imagine it would even be hard to segment a fight into those ‘three phases’ at least
Those key mechanics are sometimes frontloaded, backloaded or spread out evenly, so I don't think there is a consistent way they can do that.
It has burned me out quite a few years already, yes. No matter how it is rearranged (just because the order is different doesn't mean the mechanics are), it still feels constantly same-y to me.
Add to that that everything is on a strict timeline and all I felt when I last worked to progress through such a fight was not satisfaction that I did it, but relief that it was over. That's why I retired from savage and ex fights at the beginning of Endwalker.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.


I don't do Savage and never plan to, mostly because of how it shifts my headspace. Hardcore content breeds a specific kind of hyper-efficiency that, for me, eventually bleeds into the rest of the game and sours it. It seems like the players who are most frustrated with FFXIV are often the ones at the top end. I think there’s a direct link between that hardcore 'grind' mentality and losing the ability to just enjoy the game for what it is.
A specific type of player burns me out the most, particularly the ones that overexaggerate their understanding of fights while they are current/new. It's become really exhausting after 4 expansions of dealing with it.
For example, If you can't do the very first mechanic of P4s then please do not assume you're ready to just hop into a p4s p2 act 3/4 party just because you saw a screenshot or a youtube video of it last week, thanks.
This feeling applies to pretty much any fight. Can't do lions at all in e12s p1? Then why did you think you were ready to join an e12s p2 advanced relativity/triple apoc prog group ??
I can't define what a fresh feeling would be like, so I can't comment on that part for now.
tldr; prog liars lol



I gave it a try in Endwalker with Pandaemonium. Managed to make it through the first 2 fights in a few weeks but parties on the 3rd fight dried up, especially for White Mage players since there was an astrologian cheese strat to skip mechanics and everyone wanted to only do that.
Burned out and never wanted to give it a try since. Even Extremes in PF are like pulling teeth with how much people try to force a guide on you from minute 0 and breathe down your neck about "prog lying".
I can't imagine wanting to go higher in the difficulty scale than EX anymore, and the last expansion I've pretty much stopped doing those as well since it's just not that fun relative to how stressful and annoying it is.
Statics also require you to give them a whole bunch of personal information and install 3rd party tools so they can log and track you, and I'm not here to have a 2nd job where I need to constantly prove I'm hitting KPIs to not get cut. I get enough of that at my day job.
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