Maybe I've just been unfortunate enough that every time I've landed on it during a roulette the first pull always ends in drama of some kind (both on everything being pulled and not everything being pulled). Same with Doma Castle now that someone else mentions it.
I don't see as much fuss for older dungeons, but that might be due to the "courtesy" of assuming the tank is still new and learning, whereas by Stormblood and especially Shadowbringers they assume every tank is some immortal god that can handle everything, forgetting of course that there's 3 others who might not, or how said tank may have never done the longest pulls prior and so they're not inclined to do them later on.
Personally I avoid tanking and healing altogether precisely because I don't like the wall-to-wall format while in a support role, I don't like being the one responsible for a wipe because I couldn't handle what everyone just assumed I can because they were able to.



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