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  1. #11
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    383
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    I woldn't call phys ranged easy but comfy. The only super mobile one is dancer and they gave them some gauge management to think about this expansion and aren't quite simon says anymore. I miss shadowbringers dancer melee combo but oh well. bard has a lot of room for experimentation from fight to fight and machinist takes a lot more brain power to aoe with efficiently than either bard or dancer because that part of the kit is super jank still. Flamethrower is better now but machinist doesn't have the readily available ranged aoe burst viper has with that broken uncoiled fury ranged aoe nuke.

    Honestly I think Melee's get too much credit for being "hard" Ninja is the only melee I think is super challenging and I feel playing caster is the hardest dps role by a mile. You get punished far more than any non caster dps for not knowing a fight. Even summoner gets ruined by a death because your primals are now out of alignment. Ranged didn't have any sort of edge in Endwalker when boss hit boxes where huge and only in this more ddr centric expansion does the free movement of feel remotely advantageous.

    If you think ranged is the EaSy role then I firmly believe you follow an outdated mindset because the most dps are a lot easier today than before. Phys ranged are squishy and have terrible defensive cooldowns for solo content. melee's get blood bath in addition to shields, third eye, lots of dashes to avoid damage. Casters get vercure, summoner shields and heals itself, black mage has a long cd fat shield and two teleports with short cds and picto has a two part shield and an aimable dash.

    Melee skills that can be used from ranged have gotten stronger and more plentiful with each expansion. Look at how much piercing talon cost in TP in stormblood for the tickle damage it dealt. Nowadays melees can spam that junk for free and the potency is higher and skills like communion, iajutsu, gierskogul, stariver, riddle of wind, riddle of fire, ninjutsu, and uncoiled fudging fury that are all nukes usable from range. This bias against phys ranged movement hold now grounds anymore and should never again. Let them just be strong and let people play whatever they want.
    (0)
    Last edited by Reginald_Cain; 01-07-2026 at 04:51 PM.

  2. #12
    Player
    Shyxx's Avatar
    Join Date
    Jun 2022
    Posts
    32
    Character
    Remi Valentine
    World
    Sagittarius
    Main Class
    Archer Lv 25
    Viper is easier than 2/3 of phys ranged and rest of the melee isnt much harder so that argument isnt valid
    (2)

  3. #13
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,473
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shyxx View Post
    Viper is easier than 2/3 of phys ranged and rest of the melee isnt much harder so that argument isnt valid
    True, although that's largely on fight designed ~never wanting to challenge melee contact range (either way, disallowing it for multiple GCDs in a row or constantly barraging close targets with damage, both traditional reasons why melee DPS in MMORPGs got more defensive tools and more damage) and also never wanting to challenge positionals either.

    In theory, and unlike casters, this would not need changes to the classes to fix. Most bosses just need to put out untelegraphed 360° cleaves (so the more melee DPS, the more your healers have to heal), and also disallowing either specific quadrants or entire melee contact extensively. Casters OTOH need to be fixed class-side, massively increasing the amount of casted spells and their cast times, in return for a moderate~large buff to damage output since so many now have to be aborted or even never started.
    (0)

  4. #14
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,935
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    Give MCH walking casts like it does in PVP, and let it be a proper pure DPS. The easy mobility that phys ranged have is a failed design concept, and needs to be done away with, and shoehorning phys ranged as a pseudo support role is also holding the role back. These are designs for a game that does not exist anymore. It's time to move on.
    You want to add cast times to jobs that have literally zero mobility beyond their full uptime (DNC excepted)? MCH and BRD are the two least mobile jobs in the whole game, period. Even healers have more mobility.
    BLM can tp to allies every 10s, PCT can dash over 15 fucking yalms and sprint after for free every 20, SMN isn't even a caster and can still gap close, RDM can gap close and back step at will... So what you're saying is that you want rphys to be even more true to the turret gameplay than actual magical casters?

    Like for real, if I had to choose between DNC dashes and PCT smudge, I'd take smudge without looking back, that's how better than DNC PCT is on mobility, when DNC used to be considered as the most mobile job in the game. That's how much mobility has crept in other roles. And that Aetherial Manipulation with 10s recast? Yeah you can literally play turret BLM with a macro that constantly rubberbands you to an ally every 10s for mechanics at this point.
    (1)
    Last edited by Valence; 01-07-2026 at 08:42 PM.
    Secretly had a crush on Mao

  5. #15
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,473
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    A less-mobile job for variety is a bad thing now?!
    (1)

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