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  1. #111
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,215
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's always been their direction. Every friction has to be removed, everything has to be on rails like a partition of guitar hero, because if everything is on rails like when you go at mcdonalds, no matter the city, it's always gonna look the same, taste the same, proceed exactly the same, and you'll pay to get the exact same formula every time without any surprise.
    (3)
    Secretly had a crush on Mao

  2. #112
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Well here comes the question -

    Is the Dungeon designed on our needs or the developer's needs? Because it really does feel like we're playing two different games since the developers doesn't understand what the left hand is saying to the right hand.

    Maybe they know, but don't care because the Developer Schedule is more important than what we want.
    (3)

  3. #113
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    663
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Astronis View Post
    More Mt. Gulg options would be nice. No one ever has to pull wall to wall there, and generally people aren't surprised or upset if you don't, but it's there for the taking if you want.
    I wouldn't be so sure about that given the amount of DPS/healers that will pull ahead to grab everything whether the tank wants to or not, or how "you pull you tank" is still a subject of contention if said tank decides they do not in fact want to pull every mob up to the boss door. Likewise you have your tanks that repeatedly try to do W2W, not knowing the capabilities of their DPS and healer, and then get mad when their lel epic speedrun went south because the rest of the team couldn't manage all the adds/damage output like they assumed.

    Cue the claims from some about it being "brain dead content" so how could anyone POSSIBLY struggle or die, least of all the tank. Yet it happens, it happens enough they had to give us stackable Phoenix Downs.

    It doesn't matter if something is presented as an "option" if one or more people demand it becomes required/optimized anyway. It's the same reason we get hallways now, because more people wanted to rush through and if they have the "majority kick vote" one has to comply or leave. This game in general has a problem with a playerbase that doesn't really care to cooperate, they only tolerate, and even communication is stifled with risks to one's account, so no "just ask then" because even just IMPLYING someone is going too fast or too slow can get you accused of trying to dictate someone's playstyle/harassment OR that you're engaging in lethargic play/trolling.

    There's a certain irony in how they call them "Trusts" because sometimes the NPCs are the only ones you can rely on for a smooth dungeon run. And again, it happens often enough that Square-Enix didn't just stop at MSQ dungeons, they started adding the optional ones too.
    (1)

  4. #114
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    567
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aidorouge View Post
    I wouldn't be so sure about that given the amount of DPS/healers that will pull ahead to grab everything whether the tank wants to or not, or how "you pull you tank" is still a subject of contention if said tank decides they do not in fact want to pull every mob up to the boss door.
    I've had more DPS upset with me for pulling everything on Mt. Gulg than I have ever had anyone breathe a word to me about not doing so. And their upset extended to simply leaving without saying a word. So yeah, I'm honestly pretty sure about that. Mt. Gulg's pulls have a reputation--they're fun but people KNOW they're a challenge, so they don't get pissy if someone doesn't want to send it.

    I've also never gotten a trust to successfully manage that initial pull! They keep getting caught derping around fifty miles away from me. Trusts are kinda dumb.
    (3)

  5. #115
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,851
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Astronis View Post
    I've had more DPS upset with me for pulling everything on Mt. Gulg than I have ever had anyone breathe a word to me about not doing so. And their upset extended to simply leaving without saying a word. So yeah, I'm honestly pretty sure about that. Mt. Gulg's pulls have a reputation--they're fun but people KNOW they're a challenge, so they don't get pissy if someone doesn't want to send it.

    I've also never gotten a trust to successfully manage that initial pull! They keep getting caught derping around fifty miles away from me. Trusts are kinda dumb.
    Same experience here to be honest... I've found typically that Mt Gulg, Doma Castle (Those long stretches), and Stone Vigil are usually dungeons where there is a bit of a risk for things being able to get a little out of hand. I've never had anyone typically complain about not big pulling for those dungeons, and opting to not intrude on tank pulls.
    (2)

  6. #116
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    567
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kaurhz View Post
    Same experience here to be honest... I've found typically that Mt Gulg, Doma Castle (Those long stretches), and Stone Vigil are usually dungeons where there is a bit of a risk for things being able to get a little out of hand. I've never had anyone typically complain about not big pulling for those dungeons, and opting to not intrude on tank pulls.
    Yeah, I enjoy those pulls, they're a lot of fun...but they 100% are the kind that need everyone working together, so no one runs ahead to pull extra, and no one gets fussy if people collectively stop part way. And if a full pull succeeds, everyone feels awesome, and if it doesn't, well...we tried, usually people are fine with that, though I've had a couple people get grumpy about the attempt
    (1)

  7. #117
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,215
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Did you know you can do it too on the last stretch before the final boss of Qitana too? It's pretty fun, especially when people don't know and drop a "wtf"
    (1)
    Secretly had a crush on Mao

  8. #118
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    243
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88
    Quote Originally Posted by Valence View Post
    It\\'s always been their direction. Every friction has to be removed, everything has to be on rails like a partition of guitar hero, because if everything is on rails like when you go at mcdonalds, no matter the city, it\\'s always gonna look the same, taste the same, proceed exactly the same, and you\\'ll pay to get the exact same formula every time without any surprise.
    So true bro!
    (0)

  9. #119
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,928
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    I wouldn't be so sure about that given the amount of DPS/healers that will pull ahead to grab everything whether the tank wants to or not, or how "you pull you tank" is still a subject of contention if said tank decides they do not in fact want to pull every mob up to the boss door. Likewise you have your tanks that repeatedly try to do W2W, not knowing the capabilities of their DPS and healer, and then get mad when their lel epic speedrun went south because the rest of the team couldn't manage all the adds/damage output like they assumed.

    Cue the claims from some about it being "brain dead content" so how could anyone POSSIBLY struggle or die, least of all the tank. Yet it happens, it happens enough they had to give us stackable Phoenix Downs.

    It doesn't matter if something is presented as an "option" if one or more people demand it becomes required/optimized anyway. It's the same reason we get hallways now, because more people wanted to rush through and if they have the "majority kick vote" one has to comply or leave. This game in general has a problem with a playerbase that doesn't really care to cooperate, they only tolerate, and even communication is stifled with risks to one's account, so no "just ask then" because even just IMPLYING someone is going too fast or too slow can get you accused of trying to dictate someone's playstyle/harassment OR that you're engaging in lethargic play/trolling.

    There's a certain irony in how they call them "Trusts" because sometimes the NPCs are the only ones you can rely on for a smooth dungeon run. And again, it happens often enough that Square-Enix didn't just stop at MSQ dungeons, they started adding the optional ones too.
    Here is the thing, this usually doesn't happen but people like to lord it as the golden bullet as to why we need to be controlled at all costs. Just because someone had a bad experience with toxic people and complained about it doesn't mean the entire design of a game thousands of people, if not millions play, has to change to accommodate this unusual occurrence by removing all liberties.

    This is punishing the silent majority who weren't doing this. This effect starts stacking as we repeat these duties over and over and its all the same. It's mind numbing.
    (1)

  10. #120
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,351
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I personally just let the tank set the pacing and adapt to however the party's doing. I love healing Mt Gulg because every group runs those big stretches differently and that changes up your skill usage every time.

    Can do the usual 2 pack pulls, could sprint through and do the entire wall to wall, could do 2 pack pulls and take out half of them before moving onto the next pack. Doing one pull at a time feels silly but if the tank is a sprout or a first timer that's also fine.

    If people are being toxic you blacklist and report. It should be that simple, really.
    (1)

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