In 1.0 you could change at any time but they changed it. We would swap and change to suit the mechanics.
I think it should have stayed but then they gutted a lot from 1.0 lol




In 1.0 you could change at any time but they changed it. We would swap and change to suit the mechanics.
I think it should have stayed but then they gutted a lot from 1.0 lol
We can change jobs inside treasure map vaults as long as we're not currently in combat but it does incur a cooldown on that changed job's abilities I suppose to prevent abuse, but I imagine there must be a way to get it to work inside the other duties as well.
We Should be able to swap jobs in any instance period, not in the same category... like if a healer leaves and you dont want to wait 3 business days for a healer to fill.




Actually I think they changed this in recent time because I was in a map party together with my FCmates couple of days ago, and we could not change job under any circumstances once inside, which sort of mystified us all.
Oh goodness, that's really terrible if we can't do that anymore.
Thank you, wasn't aware they had suddenly changed, I've only been hoarding instead of running those maps lately.
Good take and it should lock the way PvP does so that you get EXP on the job you queued in with. Every expac, I end up subjecting roulettes to me playing DRG, which is absolutely miserable.
Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.

This would obviously just result in a plethora of toxic behavior demanding other people switch jobs. Especially healers which only exist in 90% of casual content because the duty finder arbitrarily requires it.
"I'm a warrior I don't need healing just switch to DPS healer."
"I only queued healer for the fast queue. Switch to WAR so I can DPS."
"I can solo heal this raid just switch to DPS."
"You're playing black mage completely wrong just switch to summoner."
"You're going too slow. I'm tanking now you switch to DPS."
But sure let's go with it. It'll be funny to watch this game fall even further down the gutter.

Avoiding all this is why I said "within the same job category". It would create too much issues and annoying behavior and just undermine the whole point of the system collecting 1 tank, 1 healer, 2 dps. Things would get messy quickly. My suggestion is just a small QoL for avoiding duplicate roles and other minor benefits.This would obviously just result in a plethora of toxic behavior demanding other people switch jobs. Especially healers which only exist in 90% of casual content because the duty finder arbitrarily requires it.
"I'm a warrior I don't need healing just switch to DPS healer."
"I only queued healer for the fast queue. Switch to WAR so I can DPS."
"I can solo heal this raid just switch to DPS."
"You're playing black mage completely wrong just switch to summoner."
"You're going too slow. I'm tanking now you switch to DPS."
But sure let's go with it. It'll be funny to watch this game fall even further down the gutter.

I think in a normal Duty Finder situation, being locked into the role you selected (though it doesn't change the "You're playing Black Mage completely wrong, just switch to Summoner." comment). However, I don't think the role should be any subcategory of DPS, just DPS is fine.Avoiding all this is why I said "within the same job category". It would create too much issues and annoying behavior and just undermine the whole point of the system collecting 1 tank, 1 healer, 2 dps. Things would get messy quickly. My suggestion is just a small QoL for avoiding duplicate roles and other minor benefits.
I also think that, any pre-formed parties should be able to freely change jobs once inside as they see fit, as long as they aren't in combat.


This would be awesome I love PLD, but if im synched down to like ARR I much rather go GNB.
Obviously swapping out of category doesn't work Unless you had a action system similar to variant dungeons, perhaps you could even have passive traits that could effect a jobs passive defensive, offensive and healing values so it wouldn't matter for casual content, could possibly select what type of role your filling for that duty so you couldn't like just bail and go fall dps if you signed up for being a tank lol.
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