



I really don’t want to wait a minute between pulls so that aetherflow can come off CD and I say that as a SCH mainInstead of having full AF, I just want to use it out of combat, again. Revert back to being able to use it out of combat, then we don't need this change.
On the pet thing, that's part of the class. Similar to others losing their resources (eg: B/W mana for RDM). If we must summon a pet after death, at least make summoning not remove your res invuln.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I wanted to hear from players who play challenging content. Would they be interested in this change? I was considering it in terms of Savages and Ultimates, so that there would be three stacks available for free healing. Not in terms of regular dungeons or normal raids, because they can be completed without healing.

I could have sworn I said nothing about the CD. You wipe, the CD should reset like other CDs. This is so you don't *habe* to wait to be in combat to get that stack at the start of the duty. Also in other areas... As I am sure you, an SCH main can say from experience, switching and *having* to go into combat to have your resources is quite... Counterproductive IMO.
You didn't, but it's the natural conclusion of what you were saying, if Aetherflow could be used out of combat, it will lead into: Wipe>Respawn>use Aetherflow>entire party sits there for 1 minute doing absolutely nothing so Aetherflow can come off CD>pull starts, this would become the optimal way to play SCH, and it would create an expectation to be done every time, that's what Supersnow was getting to.




Having it be there before the encounter opens so you can do your 6 ED opener and not be punished by still having healing in the first minute is basically the anthesis to SCH’s designI wanted to hear from players who play challenging content. Would they be interested in this change? I was considering it in terms of Savages and Ultimates, so that there would be three stacks available for free healing. Not in terms of regular dungeons or normal raids, because they can be completed without healing.
ED is a dump, not an expectation. You should never be designing SCH in a way that a certain number of ED’s become a pseudo expected baseline because there is no way you will d we need that much healing in the opener
If you feel short of aetherflow in the first minute don’t use the 6 ED opener
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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