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  1. #41
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    363
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I actually used Rescue to great effect in Savage last tier, being able to pull a DPS lost in an eminent or revolutionary reign, so we survive the cleave made me feel special.

    I've used it to great effect elsewhere sparingly... I don't really use it much, but when I do, it always pays off and feels awesome.

    I know other people use it for trolling or do happy accidents due to the nature of how Rescue works.

    I don't know what happened that caused such a reaction to make a thread about it. . . I mean, except for like pulling a Black Mage out of their precious leylines.
    Which is really just a newer healer mistake. I know now to just trust a black mage knows what they are doing and give them a divine benison. If they die, they die.

    A proper way to look at it is if DPS were trustworthy, rescue wouldn't need to exist.
    So in reality, it's the DPS's fault for existing in a purgatory state of being a rogue element 50|50 in every encounter of either failing or doing the mechanic correctly. (This is a joke btw)
    (0)

  2. #42
    Player
    ViinaS's Avatar
    Join Date
    Jul 2024
    Location
    As far away from Dawntrail as possible
    Posts
    169
    Character
    Viina Sixstep
    World
    Shiva
    Main Class
    Bard Lv 100
    It only works if you have someone in the need for a rescue to a slow-ish mechanic.
    Cause like so many things in FFXIV Rescue is just dogshit and will only rescue you from a mechanic if you "arrived at your new location" which most of the time will result in them getting hit with the mechanic you try to rescue them from anyways.

    So, to give an example, the only good place that comes ot mind right now would be Arcadions 12th fight, the arm mechanic.
    But tbh if its not your first time and you don't do an obvious "arm here, you not here, or bad stuff" I most likely won't bother rescuing anyways.
    (2)

  3. #43
    Player
    Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    255
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    So nice to see so many admitting they are bad at this game.
    Not so nice seeing how they're little authoritarians "I don't like it, it reveals how useless dipsheet I am so it must go away!!" kind of people.

    (5)

  4. #44
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,067
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arrius View Post
    Fixing mistakes shouldn't be literally your job. You cover the overall damage the raid/encounter does, the while the rest should avoid taking extra damage or shore up their mistakes by themselves. It's a team effort, and the others should know where to be when mechanics are in play.

    It might be different on patch week where everyone is on the same boat regarding experience, but when it's one from previous encounters/expansions that they keep running into, repeatedly, then that's on them.

    Hence I pulled Rescue from my hotbar. Too much of a hassle.
    Yeah your the type of healer to not heal your dps because they took a vun, It's your job to help your team, mistakes happen sometimes in a team effort people will still make them. It's fine not to always be vigilant and not use a cooldown to save someone from a mistake I'd actually call not noticing a ally in need and not being able to save them from a error when you could have a mistake in it's own but hey I guess that's just a opinion now, but you're actually just griefing your group if you notice something and decide not to help because of some weird ego or it being too much hassle.

    I guess I should take cover off my hotbar and not save a dps when two tank busters go out because who cares about my team when I'm playing a support role am I right? the other tank should have just stayed up! Guess I shouldn't intervention a DPS to save them because not my fault... This sort of mentality makes no sense if your ever interested in playing a support role, I frankly enjoy doing things to help keep people up because that's my Job as a Tank or Healer.

    Maybe play DPS if you don't want to cover for allies mistakes, Rescue belongs on healers because it's a support ability it's that simple, use it or don't but mistakes are inevitable in ff14, it's strictly a part of your responsibility to help allies as a Healer and Tank.
    (5)

  5. #45
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,377
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post

    Maybe play DPS if you don't want to cover for allies mistakes, Rescue belongs on healers because it's a support ability it's that simple, use it or don't but mistakes are inevitable in ff14, it's strictly a part of your responsibility to help allies as a Healer and Tank.
    I simply dislike mechanics where I can be forcibly moved around the battlefield against my consent by another player's whims.

    I main healers. I understand Rescue can be helpful.

    You can also "cover for allies mistakes" by healing or if needing to ressing them. You don't have to approve of Rescue's existence to be a healer.
    (4)

  6. #46
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,067
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I simply dislike mechanics where I can be forcibly moved around the battlefield against my consent by another player's whims.

    I main healers. I understand Rescue can be helpful.

    You can also "cover for allies mistakes" by healing or if needing to ressing them. You don't have to approve of Rescue's existence to be a healer.
    I dislike when a dps cleaves me with a mech but it happens. Theirs plenty of cases where a party member can screw up or even "grief" a player but we obviously shouldn't take that out of the game. Otherwise there would be barely any game left.

    If you want interesting abilities like rescue to exist you've got to take the bad with the good.

    I just think its ironic we're advocating for pruning more abilities that don't fit the very bland mould of 99% of abilities in this game, its the same excuse every time when a skill has a margin of error or fail state people complain that it shouldn't exist, I like rescue because it's a skill that can be VERY impactful but also has room for error on the healers part, which I think in a team based game is fine.

    In summary:
    Rescue is fine, Abilities that can accidently hurt someone are fine, in a game very dependent on mechs where if you mess them up it can easily cause a wipe, if you don't want to use rescue that's valid i can understand some level of anxiety, but being rescued wrongly is no more annoying then a DPS running into me and causing me to be downed because of overlapping mechanics
    (5)

  7. #47
    Player
    Selsix's Avatar
    Join Date
    Aug 2013
    Location
    Old Sharlayan
    Posts
    252
    Character
    Tristan Chevrefeuille
    World
    Jenova
    Main Class
    Reaper Lv 100
    I don't think it should be removed, but there should be a feature to prevent players from using it on you specifically.
    (5)

  8. #48
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    No, please don’t take away one of the few tools we have that actually require human thought lol. At this rate literally the only skills allowed to exist in ffxiv will be ‘Deals X potency worth of damage’
    (4)

  9. #49
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,377
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I dislike when a dps cleaves me with a mech but it happens.
    Someone not knowing where to stand isn't the same thing as having your agency/positioning momentarily controlled entirely by another player.

    The only saving grace of Rescue is that I rarely see it used at all.

    When it is, in my experience it is primarily people outright trolling - because if we are in an online game and there is a mechanic that enables trolling - there will be people who do so.

    Else, when it is used it usually isn't helpful (being rescued out of a mechanic where everyone needs to be on a circle, for example), or being rescued when you are trying to finish a cast before moving to safety that you would have met anyway, or the rescue coming too late and the person is hit anyway.

    Rare, in my experience, is the situation where the rescue was genuinely helpful and necessary.

    But I'm also not a healer that runs to "Tales from the Duty Finder" every time someone doesn't know a mechanic or even *gasp* dies and needs to be rezzed.
    (3)

  10. #50
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    570
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Man, I won't say "This is the main reason." but I am noticing (and chuckling at) most of the folks coming to the defense of Rescue are WHM > WHM > WHM > SCH > AST > WHM> WHM > WHM. And I get why. I play AST to heal and have used Rescue to bail folks out of death. It IS a useful skill. But then there's my other side of the coin. My main DPS job is BLM. Has been since HW. And I've said it once on the forums, I will say it a thousand more times. The amount of times I've been successfully rescued vs Died because the healer thought they knew better? The former I can count on two hands. The latter I would need to get a chalk board and start tallying. There was a period of time, I had a macro that activated manaward and surecast. Cause I knew two things...One, I can greed for DPS here and survive comfortably. And two, the healer is gonna try to Rescue.

    One of the core things for me, and why even as someone who has used it successfully and been thanked for using it. Yadayadayada. I still advocate for its removal or a change. It is a button that takes a player's control and autonomy away. This just shouldn't be allowed. It is jarring, disorienting at times. Rhythm breaking. It could mess up your rotations or buff windows. I've lost enochian due to it (This could be extra frustrating because there was a time when Enochian was a button with a 30 sec CD and if a rescue got me killed right after using enochian? OH BOY I GOT LIVID!), I've missed out on Fell Cleaves during Inner Release back when it was just a window of time and not stacks. It just shouldn't exist in PvE. There are plenty of yoinks in PVP but, that's fine. That's PVP. But I firmly believe that it should either be removed or changed to something that ISN'T a yoink. Let it give someone a hefty shield or a huge pile of DR for a couple seconds. Just, anything but the yoink.

    I'm also going to put here, this is just one of those "I ain't budging." things. I've flip flopped a few times in the past, thought on it, but I've been around long enough and dealt with it long enough that my thoughts have solidified. It just shouldn't exist the way it does now. And I'm pretty firm on that stance.
    (8)
    Last edited by StarRosie; 12-30-2025 at 06:37 AM.

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