Lore reasons. Lv70 dark knight job quest.
Warrior is once again throwing everyone's perception of tank balance in dungeons out of the window. I found dungeons on PLD absolutely miserable at low levels: your magic combo doesn't heal you, your base combo doesn't heal you, Sheltron is weak. The whole job is carried by Clemency until the kit starts functioning mid-80s, and pressing Clemency when you have a Glare spamming hero behind you feels horrible.
DRK got buffed very recently with Abyssal Drain now being an extremely strong button in dungeons and Dark Mind now being usable on trash, it absolutely doesn't lack in tanking tools. Once you get TBN in the 70-81 level bracket DRK is more durable than GNB or PLD, putting TBN at level 50-60 would make those tanks feel abysmal by comparison.


Who cares about a job quest from stormblood being the reason why we can't have a tank mitigation eariler.
Yeah I skip sometimes who cares, It's like if their was a lore reason why Paladins had no self healing until level 82 (outside clemency which is a damage loss) I'd want to change that, Story should not come before gameplay. Story shouldn't mean your job feels worse at early levels because "lore"
Even further because we hold up the old story we bar people from entering ff14, telling people you have to sit through 200 hours of MSQ to catch up to your friends or pay a extra 40$ is bad game design.
I like the Story but It shouldn't be a excuse for skills not to exist at certain levels or for the game to be worser off.
Admitting to yourself is the first step of solving a problem.
I wouldn't take job quests as a justification simply because the devs themselves have already shown they don't really care.
Anyone done the Astrologian quests after the 3 reworks it got? None of those make sense anymore.
Don't be out here telling people there is stuff to learn about DRK and such.
Or the sandpaper of the devs wilkl come down on it too.


What should I admit to myself, that they shouldn't balance because of old stormblood job quests says no?
Let's take a step back a little here, as I've actually said they should likely hard nerf Raw Int, inside of AOE situations because it's just broken to the point it takes gameplay away from healers, No Job should have a benediction on a 25s CD that lasts three hits, even if it's only AOE. I think Warrior is actually bad for balance, my main point was if war (and pld) can have their short mits eariler I don't see the harm in other tanks having mits eariler, I would even say a nerfed version of TBN but that would be hard to implement with how it works currently.Warrior is once again throwing everyone's perception of tank balance in dungeons out of the window. I found dungeons on PLD absolutely miserable at low levels: your magic combo doesn't heal you, your base combo doesn't heal you, Sheltron is weak. The whole job is carried by Clemency until the kit starts functioning mid-80s, and pressing Clemency when you have a Glare spamming hero behind you feels horrible.
DRK got buffed very recently with Abyssal Drain now being an extremely strong button in dungeons and Dark Mind now being usable on trash, it absolutely doesn't lack in tanking tools. Once you get TBN in the 70-81 level bracket DRK is more durable than GNB or PLD, putting TBN at level 50-60 would make those tanks feel abysmal by comparison.
I mean I would agree PLD feels VERY Miserable until much later in it's levelling experience, I'd advocate for moving up magic attacks and some sustain such a HS regen but halved to standard sheltron so PLD feels better in general. I think PLD is way more rotationally miserable, its mitigations become fine if you have some small amount of sustain. PLD's the worst example of a how a job should work in ARR-HW, It's always been my go to example of why we should move down some skills because PLD feels like some weird gladiator that has nothing to do with white magic until way too late.
Adding TBN early wouldn't really break the game, I also think Heart of stone should be 10 levels lower, Tanks in general having their short more reactive mits makes them more fun for early content which is what I mostly care about, If you have to slightly adjust somethings for DRK such as maybe Abyssal Drain is way weaker until other tanks get a bunch of extra sustain then so be it, that's fine with me, I just would like to press my short mitigation buttons at lower levels, I don't mind if tanks are overall still nerfed or tuned down to make that more feasible.
Last edited by Rithy255; 12-30-2025 at 04:27 AM.

Ok this is unnessesary first of and secondly they can make a weaker shield called something else until you get the tbn. Are you seriously so short sighted in your thinking that you assume the reason he made his suggestion was because he hates story? That's a huge leap and not to mention lots of job abilities learned thru job quest have been deleted. sit the heck down buddy
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