Quote Originally Posted by Larirawiel View Post
Adding Vulkan is not so trivial because this API is conceptual completly different compared to DirectX 11. And they already struggle hard to hire developers.



Cheers
  • They are struggling to find developers with MMO expertise, but something like a rendering pipeline requires no MMO expertise at all.
  • The game already has more than one rendering pipeline since it runs on PS which does not run DirectX.
  • Whether SE embraces Vulkan or goes for DX12, they can't just sit on DX11 forever. They do already have in-house expertise with DX12 at least (FFXVI).
  • SE has done pretty big reworks in recent memory, like the graphical overhaul or PvP rework with CC. There just needs to be the will to do it.
  • WoW was older than FFXIV is today when it added DX12.