So far the node change and the KO change feel helpful with this type of content. Being able to re-engage without the 5 second downtime is a nice change of pace and the nodes seem to spawn more often which is both good and bad, bad in the sense that if two teams are too focused on each other it makes it that easier to win and good because it does appear to balance out the time of the match with other Frontlines.
One thing this map needs to change, since as far as I have noticed there is 0 RNG between the weather effects of the map, it always seem to start with Snow then go to "aurora", it would be nice if it was actually random or if the weather could change more often as it stands it is way to predictable in that nature and we don't get to enjoy the sped up "Adrenaline" concept of this map. It would be nice if we could adjust strategy based on which weather effect appears first or maybe even just a combination of the two that take up different parts of the map.
Other than that the biggest issue Frontline has as a whole is just the lack of tutorial to truly understand the gimmick of the map. When it comes to Node engagement it does blow my mind that people will fight away from the circle rather than engage with the circle to make it contest and then X team gets the node because rather than fight against the mechanic they are just fighting amongst one another.
Players don't understand the 3 states of the node: Unclaimed, Contested and Claimed
Unclaimed is the neutral state where the first team to step on it will start to claim it, if another team steps on it while X team is on it, it will be uncontested and no one will be able to continue to try claiming it.
The moment you step off that node you lose all progress on claiming it unless you already Claimed it however the state of "claimed" and "unclaimed" is very fickle, the moment you step off that node and an enemy steps on the node you lose your claim to that spot which is why it is very important to stay on the circle if there are enemy around otherwise you risk losing control of the node.
Claimed is a state in which you "own" the node and as long as you stay on that node another team can not "contest" it if they step on it, the only time they can attempt to gain that node is if they knock the opposing enemy off it.]
I feel the matches could feel more competitive if players were actual aware of how to play it, but more often than not you see players more focused on just fighting one another rather than balancing it between fighting and objective focus.


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