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  1. #131
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,951
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aidorouge View Post
    Same person also swears that Dynamis drops out less often than the other three
    I spent time on Dynamis a while back and there were DDoS then as well, got disconnected just the same.
    the claim that it takes longer to get back into Aether and Crystal sounds accurate enough
    It's a simple consequence of the higher population. If 2,000 people get disconnected due to the DDoS, then 2,000 people will try to get in. They will be processed 1 at a time, and as a result, you will see a queue like 1,800.

    It's more of an indication of how many people it affected, than anything else. If the queue is only 30 or 200, then not many were booted by the DDoS (or you got into the queue really quickly).
    the DDoS always coincides with new patches
    Not in my experience. The DDoS have happened in patch lulls plenty of the time. They were even happening for many weeks after the Deep Dungeon released. I think many people don't notice the DDoS in patch lulls because either they aren't playing, or they aren't doing any content where it significantly affects them.
    Square-Enix may in fact be DDoS themselves somehow with how they set it up.
    Other regions aren't getting this though, and they have worlds set to Congested. I do think they are genuinely being DDoS'd, but that doesn't mean the disconnects are a result of the DDoS.

    So let me explain. There is a DDoS, right? Now, who decides whether you get disconnected as a result of that?

    The answer is partially the server. The server, when overwhelmed with traffic, most likely drops connections (including player connections) when it is overwhelmed in order to prevent a server crash. Think of it as a defense mechanism, like an immune system.

    The answer is partially the client. The client seems oversensitive and the tiniest lag spike usually disconnects you. Your best bet is to stand still, because the more you move and do attacks, the more packets you are sending to the server, and this seems to alert the client that there is some lag and instantly disconnects you.

    So what I'm saying is the client could be built to be more risilient to lag and not just kick us to the main menu so quick. Potentially, there could be improvements for the server to better distinguish and filter non-player traffic.
    (2)

  2. #132
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,548
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    AND AGAIN.
    (2)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  3. #133
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,235
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Gaiinahat View Post
    I.T. professional here. I don't care what they say. It is NOT due to DDOS attacks. It is their shitty servers. It's even causing the forums to lag.
    Could you explain in more detail how you know this for a fact? And please don't take this as some kinda 'gotcha' moment I legitimately want to know your reasoning.
    (2)

  4. #134
    Player
    Nananananananana's Avatar
    Join Date
    Jun 2025
    Location
    Gridania
    Posts
    4
    Character
    Nanana Nanananana
    World
    Malboro
    Main Class
    White Mage Lv 100
    NA server DDoSing is occurring every 9 hours or less, this is making a game that we pay for actually unplayable.
    (3)

  5. #135
    Player
    PvpRaiden's Avatar
    Join Date
    Feb 2025
    Posts
    41
    Character
    Chotto Matte
    World
    Behemoth
    Main Class
    Dancer Lv 100
    Can yall just fix it already (the "Well actually" indivdual who wants to talk about "HoW ThEy CaNt," shut)
    (1)

  6. #136
    Player
    PvpRaiden's Avatar
    Join Date
    Feb 2025
    Posts
    41
    Character
    Chotto Matte
    World
    Behemoth
    Main Class
    Dancer Lv 100
    Maybe we should be putting in tickets for compensation for disruptions. Though we know we wont get anything, maybe enough tickets will help them act on this.
    (1)
    Last edited by PvpRaiden; 12-22-2025 at 09:58 AM.

  7. #137
    Player
    TwiceDamned's Avatar
    Join Date
    Dec 2025
    Posts
    69
    Character
    Twicedamned Hellmouth
    World
    Seraph
    Main Class
    Leatherworker Lv 81
    There's one of two avenues:

    Either it's a legal issue.

    Or it's a server collapse issue.
    (1)

  8. #138
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,597
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    People on Reddit are saying that those who are using a VPN or are on PS5 are having less disconnects. It appears to be disproportionally hitting PC users.
    (1)

  9. #139
    Player
    PaulusHamsteru's Avatar
    Join Date
    Sep 2023
    Posts
    194
    Character
    Finn Quinn
    World
    Zalera
    Main Class
    Gladiator Lv 34
    (0)

  10. #140
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    542
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I spent time on Dynamis a while back and there were DDoS then as well, got disconnected just the same.
    It's a simple consequence of the higher population. If 2,000 people get disconnected due to the DDoS, then 2,000 people will try to get in. They will be processed 1 at a time, and as a result, you will see a queue like 1,800.

    It's more of an indication of how many people it affected, than anything else. If the queue is only 30 or 200, then not many were booted by the DDoS (or you got into the queue really quickly).
    Not in my experience. The DDoS have happened in patch lulls plenty of the time. They were even happening for many weeks after the Deep Dungeon released. I think many people don't notice the DDoS in patch lulls because either they aren't playing, or they aren't doing any content where it significantly affects them.
    Other regions aren't getting this though, and they have worlds set to Congested. I do think they are genuinely being DDoS'd, but that doesn't mean the disconnects are a result of the DDoS.

    So let me explain. There is a DDoS, right? Now, who decides whether you get disconnected as a result of that?

    The answer is partially the server. The server, when overwhelmed with traffic, most likely drops connections (including player connections) when it is overwhelmed in order to prevent a server crash. Think of it as a defense mechanism, like an immune system.

    The answer is partially the client. The client seems oversensitive and the tiniest lag spike usually disconnects you. Your best bet is to stand still, because the more you move and do attacks, the more packets you are sending to the server, and this seems to alert the client that there is some lag and instantly disconnects you.

    So what I'm saying is the client could be built to be more risilient to lag and not just kick us to the main menu so quick. Potentially, there could be improvements for the server to better distinguish and filter non-player traffic.
    Curious....is anyone in Arizona getting hit by these?

    I know atleast 3 diff people in AZ in different locations that do NOT get the DC...like ever.
    (0)

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