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  1. #51
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    177
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    The trust system is needed because the MSQ is too long now. Roulettes help with it, but it's not like they added more roulettes...

    The issue is with not designing a system that could work with the content as-is, but needing to remake content for it.
    There's also issues with like, leveling the trust system? Why is this even a thing... trusts is something you need sometimes and you're only going to level it if you needed it all the time.
    Also there's still so many duties that are mandatory, such as trials which no trust support. So why they are putting some optional ARR dunegons that you only ever do when leveling an alternate job above mandatory content for progression is truly strange.

    It could use work!
    (2)

  2. #52
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    534
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SalamanderIX View Post
    The trust system is needed because the MSQ is too long now. Roulettes help with it, but it's not like they added more roulettes...

    The issue is with not designing a system that could work with the content as-is, but needing to remake content for it.
    There's also issues with like, leveling the trust system? Why is this even a thing... trusts is something you need sometimes and you're only going to level it if you needed it all the time.
    Also there's still so many duties that are mandatory, such as trials which no trust support. So why they are putting some optional ARR dunegons that you only ever do when leveling an alternate job above mandatory content for progression is truly strange.

    It could use work!
    That's what I was saying before. Make NPC versions of MSQ Trials and Crystal Tower, but DON'T TOUCH the original versions in the roulettes. There's multiple reasons to ensure that someone can get through the MSQ without issue due to the mandatory fights, but that shouldn't come at the expense of changing the fights that were designed with human players in mind.

    I will say that I don't understand why the Trust system exists though... there's less NPC variety, the storyline doesn't change no matter who comes along, there's reduced drops (even Duty Support and Squrdrons doesn't reduce them I think), and you have to level Trusts while Duty Support is ready right out of the box. I don't get why there's two systems to do the same thing, yet one of them is made intentionally worse.
    (4)

  3. #53
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    371
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    The Trust, or GW/XI companion system is not inherently bad.
    (XIV just inherently bad at implementing systems).

    They did a decent job with this one though. The trust system should have no bearing on dungeon difficulty. Trust should simply be powerful enough to do the content, as opposed to nerfing the content itself.....
    (2)
    DEVOUR: Blue Mages Are What You Eat........

  4. #54
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    406
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    The more Duty Support there is, the easier it is for me to tell liabilities that they really do not need to be in a party if they don't wish to cooperate.
    (3)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  5. #55
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,130
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I love the trust system and always have since it was released. I enjoy my own company and I just hate the way I am enjoying the MSQ and then I have to be in DF with 7 strangers it just feels really off at times. I did a lot of my raiding a long time ago and most of my friends have left so I tend to solo/duo these days and I love being with the NPC's as I love their interactions.

    As for the darkhold being ruined it was ruined when they gutted it from 1.0 and you had a party of eight to beat it and it was tough and I mean tough so we had to lose a lot coming into ARR Aurum vale was so hard and Cutters cry hard but fun and a lot of teamwork so it all got dumbed down anyway.

    It would be good if they could come up with a way of doing the MSQ with NPC's and letting others go with others. I like a challenge and a mid core player these days but I feel the MSQ should be accessible for players who need it without them struggling.
    (3)

  6. #56
    Player
    Pricia's Avatar
    Join Date
    Jun 2023
    Posts
    45
    Character
    Pricia Blackrose
    World
    Leviathan
    Main Class
    Sage Lv 100
    You've been playing since 2012 and still don't know the difference between trust and duty support?

    But surely you can't think it's a bad idea to give the opportunity for people to run the dungeon by themselves instead of waiting for 30 minutes in queue...
    (2)

  7. #57
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,122
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Hot take but the tank being yoinked by Dzemael frogs and bumped down the cliff to die alone surrounded by ravenous enemies never ceased to be hilarious. Sue me.

    Quote Originally Posted by Aidorouge View Post
    My personal favorite are the people who whined about the changes to Cutter's Cry because now it WON'T let you skip 1/3 of the entire dungeon, or how Halitali still makes you do the chains.

    How bizarre, I thought people HATED when Square-Enix "dumbed down" dungeons to make them quicker, yet it seems those two complaints have to do with how keeping the chains/forcing you to fight the mobs means the dungeons take longer to complete.

    I get the impression that some of these people won't be satisfied until every dungeon is just one long mega-pull to the final boss (even dragging the first and second boss along) because time is everything to them, and if they can't speedrun a piece of content while spamming AOEs into a large crowd of mobs as they race to empty the enemy's HP bar before their own gives out, the content is "brain dead" or "baby mode".

    Even they don't want dungeons in their MMO, they want a musou mode ...which might explain why some of them also glaze Field Operations so much (especially Eureka). No walls, trash collection, tons of twirling, and all while being wailed on from all sides.
    Goomba fallacy. We ain't the same people.

    I have never complained about fixing what actually needed fixing in older dungeons, like those skippable adds, or the absolute camera nightmare that old Totorak used to be, for example.
    (7)
    Secretly had a crush on Mao

  8. #58
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    534
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valence View Post
    Goomba fallacy. We ain't the same people.

    I have never complained about fixing what actually needed fixing in older dungeons, like those skippable adds, or the absolute camera nightmare that old Totorak used to be, for example.
    There ain't no goddamn goombas, I have literally seen the same people complain about contradictory things even if you aren't one of them personally.

    It's why it's so hard to take some suggestions seriously around here because someone will beg and whine for something, receive it in full, and then whine even harder about the change they literally begged for. Which then just spirals into the usual arguments about who Square-Enix should and shouldn't be listening to, or what should and shouldn't change, because nobody can ever agree on anything and if a change DOES occur, a bunch of people flood in to complain about said change no matter what it is.

    There is literally nothing that makes everyone happy, and its an endless feud around here.
    (2)

  9. #59
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    No, it is not. The Trust System was installed to let those who want to run the msq at their own pace and enjoy a more single player experience. Granted, it's not perfect, but it DOES help people understand mechanics in dungeons and let's players get a feel for things. Example, I liked running it in Shadowbringers because I was getting back into Tanking after having stopped doing so for over a year and allowed me to get my confidence back. Again, it's not perfect, but it's helpful, especially with how things have gotten lately with other people trolling or tearing each other down in dungeons
    The trust also enables a fallback in case the game ever goes offline, there would still be the possibility to release a offline version without excess work added to it.

    But then that is unlikely unless square goes belly up completely seeing how they still got XI around.
    (2)

  10. #60
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    534
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    The trust also enables a fallback in case the game ever goes offline, there would still be the possibility to release a offline version without excess work added to it.

    But then that is unlikely unless square goes belly up completely seeing how they still got XI around.
    Well, in the case of Final Fantasy 11, the NPCs were added because the playerbase had become small enough and fractured enough between worlds that it was becoming almost impossible to make any kind of MSQ progress because you needed other players that didn't exist or you would get stuck because barely anything could be soloed over there unless you were a Beastmaster (which incidentally, we'll be getting ourselves here soon).

    Final Fantasy 14 hasn't reached those critical levels of players, but the framework is still there if Sqaure-Enix has to go all in on Mass Trusts for every piece of content. It's even possible why they make all fights into strict memory games and roles are simplified in their execution; They're future-proofing for when there's no longer enough players to run said content and they flick on the NPC option across everything. It's also possible depending on how our version of Beastmaster works, it could be solo-friendly in that it provides its own NPCs by literally bringing a herd of creatures into even 8-man/24-man content where they play their roles like the tamed AI they are, you just have to watch out for yourself. (And even then, they've been adding the Willful Buff to more stuff.)
    (2)

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