They really made the poison puddles in aurum actually useless and harmless. Yikes.



They really made the poison puddles in aurum actually useless and harmless. Yikes.
Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain
So viper got massive nerfs to it's most of AoE damage when most most AoE skills now do 75% and 80% less damage after first target.
Massive healer buffs, WHM getting an AoE 10% mit and AST's collective consciousness lasts 10 seconds now.
Maybe one day we'll get an actual healer update, the last update we got was Sage being added, SCH getting Expedient and AST losing their Sects at the start of Endwalker. Everything else is roughly stuck in around Stormblood in terms of design and power.
When will be the next free fantasia? I noticed the wandering moogle is gone




I've never found the poison puddles to ever be a problem. All the "Room 1" wipes I've ever seen have been from pulling too much/accidentally pulling the pathing adds. Getting rid of the puddles seems like a nothing burger.



That’s what they say about every small piece that gets removed until eventually you’re left with nothing. The details are what make things special. What’s next? Removing wind in the hair and blinking so we can all look at static faces?
Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
- "For some players, like me, I kind of get sleepy because it's so repetitive."




No, you lose the part you never even noticed existed because it was already meaningless. Your approach only leaves you with nothing when every single piece is small. In the case of Aurum Vale, there's two pieces that are huge (the mob density and the roamers). Everything else is minuscule.
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