I really don't know what to think about the changes to Dzemael.
On one hand, this dungeon was a major pita when you got into a group with a tank or healer who was both clueless and did not read chat. I think I left more hopeless groups in this one dungeon alone than all other dungeons combined.
On the other hand, what we have now is the same old sleeping pill as any other homogenized dungeon. Boss flies into the middle, casts circles, circles explode, rinse repeat. /yawn/
I'm not a game designer, but there should be some middle ground between "nobody gets it" and "everything everywhere all the same".


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