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  1. #1
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100

    Utilize Darkside as a Resource

    To keep the intro short, i have some ideas that utilizes DRK's Darkside as a resource for a number of abilities, in addition to some suggested changes to other abilities:


    1. Darkside Abilities

    A. Shadow Bringer:
    - Cost: reduce Darkside timer by 10s
    - Cooldown: 30s
    - No. of charges: 1
    - Potency: 800
    - (optional) change the DRK body animation to the one from (Dark Passenger) ability.

    B. Living Shadow:
    - Cost: reduce Darkside timer by 15s
    - No other changes.

    C. Dark Arts (OG ability reintroduced)
    - Cost: reduce Darkside timer by 10s
    - Cooldown: 20s
    - grants 2 stacks of (Dark Arts), allowing the use of new skills -another effect will be provided by TBN breaking instead-.

    2. Dark Arts Skills

    A. For single target:

    grants access to a second branching combo from Hard slash:
    Hard Slash -> Windmill Slash -> Power Slash

    i. Windmill Slash:
    - skill animation: Animation of (HeavensWard's Delirium)
    - Combo Action: Hardslash
    - Potency: 410
    - Requires 1 stack of Dark Arts
    - Restores MP: 800 points
    - increase Blood Gauge by 10

    ii. Power Slash (OG skill reintroduced):
    - Combo Action: Windmill Slash
    - Potency: 510
    - increase Blood Gauge by 30
    Note: no Dark Arts stacks are consumed on (Power Slash), as the consumption is only on the prior Combo Action (Windmill Slash)

    B. For Aoe:

    grants access to a third combo action after Stalwart Soul
    Unleash -> Stalwart Soul -> Tar Pit

    i. Tar Pit (OG PVP skill reintroduced):
    - Combo Action: Stalwart Soul
    - Potency: 180
    - Requires 1 stack of Dark Arts
    - Restores HP: 300 potency
    - increase Blood Gauge by 10


    3. Changes to MP Abilities

    A. TBN:
    - MP Cost : 3000
    - effect and recast: Same as current.
    - if the shield breaks, grants a stack of (Shadow Heart) with a maximum of 2 stacks, allowing free use of Edge/Flood of Shadow.
    - if the effect expires without the shield breaking: restores 1500 MP.

    B. Abyssal Drain:
    - MP Cost: 3000
    - Cooldown: 45s
    - Healing Potency: 800 on use + 200 for each affected target
    - Additional effect: grants a stack of (Shadow Heart) with a maximum of 2 stacks.
    - no longer shares a cooldown with Carve n Spit.

    C. Edge/Flood of shadow:
    - No changes.

    4. changes to Other Abilities

    A. Carve n Spit:
    - Cooldown: 30s
    - Healing effect potency reduced to 300

    B. Salted earth:
    - Add a new effect: freezes the count down of Darkside's timer while standing on the pitch, timer is still reduced upon usage of Darkside's abilities.

    C. Blood Price (OG ability reintroduced)
    - Cooldown: 120s
    - sacrifices 5% of HP to restore MP, HP cannot drop to below 1
    - MP restore: 5000 points.

    would love to hear your thoughts, thanks
    (1)

  2. #2
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    157
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    DRK already has two resources, we don't need 3 when Blood gauge is extremely underutilized as-is. I'm also not convinced we need more keybinds when we're already on the higher end as far as tanks are concerned, if some new buttons are added I'd like to see a reason other than nostalgia for old animations.

    Quote Originally Posted by ThorinG View Post
    B. Living Shadow:
    - Cost: reduce Darkside timer by 15s
    - No other changes.
    This would feel really bad as Darskide timer should naturally be running low when you're banking MP for 2minutes, so with this change you'd be very likely to drop if for a GCD when starting the burst, especially if 2 minutes overlaps with a raidwide or a tank buster (which happens a lot in current content).

    Quote Originally Posted by ThorinG View Post
    A. TBN:
    - MP Cost : 3000
    - effect and recast: Same as current.
    - if the shield breaks, grants a stack of (Shadow Heart) with a maximum of 2 stacks, allowing free use of Edge/Flood of Shadow.
    - if the effect expires without the shield breaking: restores 1500 MP.
    If we're going to touch TBN I'd rather make real changes that solve the problems it has rather than some cosmetic shuffling around and a small oopsie daise for it not breaking.

    Quote Originally Posted by ThorinG View Post
    B. Abyssal Drain:
    - MP Cost: 3000
    - Cooldown: 45s
    - Healing Potency: 800 on use + 200 for each affected target
    - Additional effect: grants a stack of (Shadow Heart) with a maximum of 2 stacks.
    - no longer shares a cooldown with Carve n Spit.
    Why 45s? That's just screws with burst alignment, and the whole 2 stacks of Shadow Heart means you're now banking 6 Edges into 2minutes. If anything DRK should distribute the dps into a bit flatter curve, not spikier. If you want it to decouple from Carve it would be better to make it a GCD spell and make it usable at the end of the aoe combo similar to PLD's Holy Circle.

    Quote Originally Posted by ThorinG View Post
    A. Carve n Spit:
    - Cooldown: 30s
    - Healing effect potency reduced to 300
    More frequent Carve would be nice just to fill the gaps in-between bursts.


    Quote Originally Posted by ThorinG View Post
    C. Blood Price (OG ability reintroduced)
    - Cooldown: 120s
    - sacrifices 5% of HP to restore MP, HP cannot drop to below 1
    - MP restore: 5000 points.
    Ok, so now we go from 6 Edges to 8 Edges in 2 minutes? I like pressing Edge in burst, but that's a bit much.
    (0)

  3. #3
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    339
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    The only chang ei like is TBn if shield breaks should get either half the MP cost back or depending on shield strength could gain a potency of 150 heal (this is a small trade off so the 3000 MP isnt wasted if hte shield deosnt break)
    (0)

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