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  1. #31
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Random idea but what if they stuck some of those jump platforms from Borderland Ruins: Secure* around the map? Have them randomly activate or whatever and let us catapult ourselves around the map to get to nodes / action faster lol. Plus it’d be kinda funny watching people shoot across the map

    * whichever one the first PvP map was lol
    (3)

  2. #32
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    259
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    I'll have to run it more but from what I've seen the map was the exact same size than the other ones. It's definitely more a problem of pace than a problem of distance.
    It's the way the terrain is laid out, there's far more verticality and choke points which translates to longer travel time to get around the map.
    (1)

  3. #33
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xylira View Post
    It's the way the terrain is laid out, there's far more verticality and choke points which translates to longer travel time to get around the map.
    I ran another one today. Didn't have longer travel times than on other similarly layered maps like Seal Rock or Fields of Glory. They all have a similar amount of walls/cliffs and blockers.

    I'm firmly into the camp that the main issue is the pace of node spawn and capture, this is way, way too fast and does only allow for very short bursts of actual pvp until next node(s) arrive, sometimes 2 or 3 A-ranks at once, and sometimes all on the same side. It's unhinged.
    (3)

  4. #34
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,249
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    It is new and it is fine... just gotta get used to it is all ^^
    (2)

  5. #35
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    137
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2
    I like it it plays well.
    (0)

  6. #36
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    115
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 70
    I don't like this map. Everyone is too busy trying to lick nodes than actually do PvP. The amount of times my team abandoned me just to turn tail and go lick a node is ridiculous. This might as well be Shatter 2.0.

    Take away the nodes and let it be full on nothing but a slaughterfest.
    (2)
    Last edited by Gaiinahat; 12-20-2025 at 09:20 AM.

  7. #37
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100


    Initial impressions: Map is too big which makes natural 2v1s uncommon due to people simply not being in position. That's why clown fiesta scores like this are possible - where one alliance keeps losing all their fights 1v1, and there's no 3rd party to break things up and maintain equilibrium because they're on the other side of the map.

    Weather effects aren't fun or random enough. I'd like to see at least, like, 3 more types of weather effects because currently matches feel very samey. Stuff like,

    Heat waves: Self explanatory
    Rain: Turns the outer map into impassable rivers so you're forced to use the middle to get around - the opposite of snow.
    Thunderstorms: Periodic circle aoes
    Wind: Movement speed increased
    (2)
    Last edited by Myon88; 12-21-2025 at 01:37 PM.

  8. #38
    Player
    Momma_Dee's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    17
    Character
    Fanelia Laflamme
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    1. One thing I've noticed in this map is that a lot of A ranks can spawn at the same time (and sometimes on the same side), which I feel cheapens their value (compared to A ranks in Onsal). Worqor made them feel like a commodity rather than a rarity which you must fight over. Couple that with the pathing others have mentioned here, and it makes fighting for them fairly difficult.

    2. The ice shields for me (50% for 30 seconds) feel a bit too OP. Either make the amount smaller or the duration shorter?

    3. Also we need more weather conditions (like what Myon suggested), but make their sequence random. Right now it's predictable that snow will come first before auroras. I think adding wind would be nice for the movement speed as well.
    (3)
    Last edited by Momma_Dee; 12-21-2025 at 02:39 PM.

  9. #39
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Did more of this, this strengthens my view that there is way too many nodes spawning at once. I understand that this was probably made so that teams would split more but in reality when splits happen you end up having a team split vs 2 teams that are not resulting in a crushing defeat on both ends. This also is a regular issue on Onsal by the way and one of the few weaknesses of the map, where you see in the opener nodes spawn on two sides for one team only, which usually results in said team to split between both and face both teams on two fronts, which results in a total rout and have said team eventually sandwiched to death.

    Imagining that peppering the area with too many nodes to overwhelm blobbing only plays more into blobbing imo because you'll always have blobs of different sizes steamrolling the smaller ones: in reality this doesn't split teams fairly at all.
    (3)

  10. #40
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    59
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 90

    The most map of all time

    Yeah, it's not enjoyable to play. I'd say I'm about 100 matches in and struggle to find anything positive to say.

    It's exhausting and stressful. Even when you win, there's no joy. It doesn't feel deserved.


    I did not have time to contest it LOL
    (2)
    Last edited by Odessium; 12-21-2025 at 09:49 PM.

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