I liked the dungeon and trail content this patch so far. Difficulty is really hard to tune, but I don't see any reason normal content needed to be more difficult. I also think it's a stretch to say that they made a commitment for more difficult normal content -- where did they say this?
If you are talking about the much reported on Famitsu article it's important to note that Yoshi-P explicitly said he did not want to "simply increase the game's difficulty." He wanted to increase the variety of mechanics and the sense of accomplishment. It was never about an increase in difficult and they certainly didn't promise that.
It's about finding a balance, but I hope SE avoids the pitfall of tuning normal content for the loudest voices. Increasing the floor usually just serves as a tool for gatekeeping. A healthy MMO needs to stay accessible to everyone, not just those looking to filter out players they deem "bad."


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