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  1. #21
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Rokien is here, abandon thread.
    (5)

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by Wolfie View Post
    Rokien is here, abandon thread.
    I'm just saying if you guys want instances Vindictus has open dungeons.
    (0)

  3. #23
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm just saying if you guys want an education on logical fallacies Rokien can take care of it.
    (1)

  4. #24
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rokien View Post
    I'm just saying if you guys want instances Vindictus has open dungeons.
    -.- Vindictus is not Final Fantasy though is it.
    (1)

  5. #25
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Thread: New Dungeons/Instances with "outdoor parts" and different scenarios for [2.0.]

    Dungeons
    Instances


    The OP split the two apart, treating them differently. Oh wait, Rokien is the one complaining. It's not even worth the effort.

    On topic, there is some outdoor stuff, just not in the fashion of instancing. Zaha'rak, U'grammo Mines, and Natalan are all in the open. while I know that's not really what anyone here meant, it still exists. I can see more skies coming in the future of this game.
    (0)

  6. #26
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Remove the whole "Instanced" part and I'm all for it.

    *edit*

    Although really even I'm a bit sick of every instanced area being stuck in some sort of cave.

    On a further note we have some "open"ish content but the instances are all extremly linear and cramped. It's easier to design a "Tight" experience when you know exactly where people have to walk and can't run around objects and whatnot.

    I'm kinda hoping that eventually Instanced/non instanced content has a more "open" feel to it, gameplay is so claustraphobic right now.
    (1)
    Last edited by Jynx; 05-05-2012 at 05:07 AM.

  7. #27
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Give them a chance, at the moment they're working with what they were given. They have planned instances for 2.0 that will include an Ixali stronghold suspended in the air, it will be accessed through Natalan and is supposed to be a very hard high level instance, here's the concept art.

    (1)

  8. #28
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinko View Post
    Agree, even WoW has some amazing outdoor area's, Battle for Mount Hyjal was awesome, cataclysm had floating dungeons, underwater dungeons and dusty ruins etc.

    Hell just look at Karazhan both indoor and outdoors.

    The first dungeon in Rift is a big forest dungeon.

    This is the kind of standard stuff Elexia is referring to and funnily enough is much more unique than what we currently have.

    That being said I think the reason why our current dungeons are so copy and paste is because of development time and resources, its easy to reuse something than to build it from scratch especially when its not necessarily going to be around in 2.0
    You bring back an idea I had before I started reading on the story of the primals. I was hoping the empire would find a way to enslave or capture Leviathan, and the three grand companies had to take action by infiltrating an imperial foundry (first two bosses), sabotaging it (third boss), capture vital information regarding the empire's experiments (fourth boss) and then attempt to free Leviathan from its bonds/imperial control (fifth boss, probably a vehicle battle out in the open sea since Levi is pretty damn big). Oh well. >.>
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #29
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Wolfie View Post
    Rokien is here, abandon thread.
    I'm liking the forums a little better with this

    This message is hidden because Rokien is on your ignore list.
    (0)

  10. #30
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    I like ur idea, and the idea of the scenery changing as you go through a dungeon over all.

    I hate that level from ffxii so much tho. Something about it pissed me off. haha
    (0)

    When all else fails, Heck the Bed.

  11. 05-05-2012 08:33 AM
    Reason
    No reason to get involved in childish hate.

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