There have been major changes from 1.21 to 1.22 on how the crafting system works besides just the abilities.
Recap 1.21
-Quality Gained was lowered as Durability lowered.
-STATs (DEX etc) had a fairly sized impact on Quality gained.
-M.Craft and Craftmanship affected success rates and crit success rates.
-On a synth 5 levels lower than you (45 synth at 50) it was possible to gain 850 quality using abilities in the correct order, with some luck.
NEW 1.22
Quality
-Quality gained is now lowered as quality increases.
-Craftmanship and M.Craftmanship now increase quality gained per synth.
-STATs (DEX etc) now have minimal affect on quality (estimate +100 stat = +2 quality per synth)
-On a synth 5 levels lower (45 at 50) you can gain around 750 quality now with a LOT of luck due to how much quality lowers after gaining ~400 quality on a synth.
Success Rates:
-DLVL now is the primary (if only) factor in success. This is easily verified by crafting synths nakid at L50 using L1 tool.
Progress Gains:
-Craftmanship and M.Craftmanship influence how much Progress is gained on synths.
-Control is assumed to do the same it always has.
Special
-As according to 1.22 Patch Notes your Craftmanship/MCraft/Control stats are determined to be the higher of your MH and OH tool, regardless of which you use. This, along with how stats have changed, make all Luminary tools pretty useless other than showcase items since its possible to beat all 3 of thier stats with MH, OH and Craft/Mcraft/Control materia socketed into both. They were marginal at best even in 1.21 when HQ tools with +STR/DEX etc materia socketed gave much higher quality returns.
A member of our LS did extensive testing on this (since he was trying to figure out best way to HQ off NQ mats now, which seems to be a waste of time with how they changed the system because you can't get to 800+ anymore).
+Quality tests were done w/Perfection on flashing orbs at the start of synths at 0 quality (using Rapid's Master mends etc to force it to change)
Feel free to verify but we think this is pretty close to how stats changed in 1.22


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