Results 1 to 10 of 17

Hybrid View

  1. #1
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    There have been major changes from 1.21 to 1.22 on how the crafting system works besides just the abilities.

    Recap 1.21
    -Quality Gained was lowered as Durability lowered.
    -STATs (DEX etc) had a fairly sized impact on Quality gained.
    -M.Craft and Craftmanship affected success rates and crit success rates.
    -On a synth 5 levels lower than you (45 synth at 50) it was possible to gain 850 quality using abilities in the correct order, with some luck.


    NEW 1.22

    Quality
    -Quality gained is now lowered as quality increases.
    -Craftmanship and M.Craftmanship now increase quality gained per synth.
    -STATs (DEX etc) now have minimal affect on quality (estimate +100 stat = +2 quality per synth)
    -On a synth 5 levels lower (45 at 50) you can gain around 750 quality now with a LOT of luck due to how much quality lowers after gaining ~400 quality on a synth.

    Success Rates:
    -DLVL now is the primary (if only) factor in success. This is easily verified by crafting synths nakid at L50 using L1 tool.

    Progress Gains:
    -Craftmanship and M.Craftmanship influence how much Progress is gained on synths.

    -Control is assumed to do the same it always has.

    Special
    -As according to 1.22 Patch Notes your Craftmanship/MCraft/Control stats are determined to be the higher of your MH and OH tool, regardless of which you use. This, along with how stats have changed, make all Luminary tools pretty useless other than showcase items since its possible to beat all 3 of thier stats with MH, OH and Craft/Mcraft/Control materia socketed into both. They were marginal at best even in 1.21 when HQ tools with +STR/DEX etc materia socketed gave much higher quality returns.

    A member of our LS did extensive testing on this (since he was trying to figure out best way to HQ off NQ mats now, which seems to be a waste of time with how they changed the system because you can't get to 800+ anymore).

    +Quality tests were done w/Perfection on flashing orbs at the start of synths at 0 quality (using Rapid's Master mends etc to force it to change)

    Feel free to verify but we think this is pretty close to how stats changed in 1.22
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Zdenka View Post
    -Craftmanship and M.Craftmanship now increase quality gained per synth.

    Progress Gains:
    -Craftmanship and M.Craftmanship influence how much Progress is gained on synths.

    Do you believe there is still a distinction between the 2?

    Or is the new practice just to stack both as high as you can with that thought process that the total somehow controls quality gains?
    (0)

  3. #3
    Player

    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    17
    Quote Originally Posted by Zdenka View Post
    -DLVL now is the primary (if only) factor in success. This is easily verified by crafting synths nakid at L50 using L1 tool.
    Awesome info!

    My only question is what DLVL refers to as quoted above.
    (0)

  4. #4
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Era View Post
    Awesome info!

    My only question is what DLVL refers to as quoted above.
    DLVL stands for level difference. In this case, the it's referring to the difference between the level of your crafting class and the optimal level for the synthesis in question.

    DLVL is a major factor for the way this game computes a great many things. For example, when fighting mobs, the difference between your level and the level of the mob you are fighting is the main factor that affects the damage you do and take, your accuracy, etc. This is true in many games, but FFXIV places an abnormally HUGE amount of emphasis on the importance of DLVL.

    In fact DLVL is such a major factor in everything that you do in FFXIV that in the end your character's level practically becomes the only thing that matters, and your stats are pretty much left as being completely pointless. Because stats are arguably pointless in this game, the emphasis on programming purely around DLVL has been criticized by many as "lazy programming." For crafting, case in point would be the quote that you just responded to in your post. For War and Magic classes, case in point is that Ifrit hits a naked level 50 player and a well geared level 50 player for practically the same amount of damage.
    (3)
    Last edited by Raymeo; 05-12-2012 at 06:00 PM.

  5. #5
    Player

    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    17
    Quote Originally Posted by Raymeo View Post
    DLVL stands for level difference. In this case, the it's referring to the difference between the level of your crafting class and the optimal level for the synthesis in question.

    DLVL is a major factor for the way this game computes a great many things. For example, when fighting mobs, the difference between your level and the level of the mob you are fighting is the main factor that affects the damage you do and take, your accuracy, etc. This is true in many games, but FFXIV places an abnormally HUGE amount of emphasis on the importance of DLVL.

    In fact DLVL is such a major factor in everything that you do in FFXIV that in the end your character's level practically becomes the only thing that matters, and your stats are pretty much left as being completely pointless. Because stats are arguably pointless in this game, the emphasis on programming purely around DLVL has been criticized by many as "lazy programming." For crafting, case in point would be the quote that you just responded to in your post. For War and Magic classes, case in point is that Ifrit hits a naked level 50 player and a well geared level 50 player for practically the same amount of damage.
    Wow, I didn't realize this. Thanks for the info.

    That really is pretty lazy in my opinion, especially since they have a pretty convoluted attribute system.
    (0)

  6. #6
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zdenka View Post
    -As according to 1.22 Patch Notes your Craftmanship/MCraft/Control stats are determined to be the higher of your MH and OH tool, regardless of which you use.
    I seem to be having trouble finding this in any of the patch notes. What's it listed under?

    Also, I remember elemental ratings in a character's attributes were somehow tied to crafting at launch. Was their effect on crafting removed when they took out the ability to place points into elemental ratings, or do elemental resistance materia and the like somehow affect crafting now?
    (3)
    Last edited by Raymeo; 05-14-2012 at 08:49 AM.