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  1. #1
    Player
    SalamanderIX's Avatar
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    Lucida Sans
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    Famfrit
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    Dark Knight Lv 100

    msq trials with no duty support should be added to Main Scenario Roulette.

    Topic ^

    Why have a roulette dedicated to only 3 duties?
    A lot of stuff in the MSQ is a very long wait, you might even have to make a party finder or data-center travel to hope to get into certain trials.
    As the msq has got longer, it has got harder to find parties, especially in the post ARR and pre-dawntrail content. This is why they added duty support, however it does no good when there is none present.

    Maybe one day everything gets duty support. But until then - they should get more priority for roulette players to help.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Roulettes design is built on the expectation that there will be people to fill them

    The best way to actually fill the roulettes is to stop the game from haemorrhaging players
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    SalamanderIX's Avatar
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    Lucida Sans
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    Famfrit
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    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Roulettes design is built on the expectation that there will be people to fill them

    The best way to actually fill the roulettes is to stop the game from haemorrhaging players
    As it is, the Main Scenario Roulette does not exist to help players progress through the Main Story. Often, all 4 of the players in there did so already. It was this way during peak player count during Endwalker. People queue it for the rewards.
    However roulettes also exist to help players progress by finding parties, not just rewards.
    (1)

  4. #4
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by SalamanderIX View Post
    As it is, the Main Scenario Roulette does not exist to help players progress through the Main Story. Often, all 4 of the players in there did so already. It was this way during peak player count during Endwalker. People queue it for the rewards.
    However roulettes also exist to help players progress by finding parties, not just rewards.
    If all 4 people have done it before that means there is an oversupply of people queueing for it relative to who actually needs it to be completed, this is still good as it means that’s people who need it will get parties, much better than being unable to get a party
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    NegativeS's Avatar
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    Jun 2021
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    Azeroth
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    Character
    Negative Space
    World
    Seraph
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    Fisher Lv 100
    Quote Originally Posted by SalamanderIX View Post
    Why have a roulette dedicated to only 3 duties?
    Castrum Meridianum, Praetorium, and Porta Decumana are too long and cutscene-heavy to be worth the XP for running them compared to other dungeons. But, those cutscenes are essential to the story. So, in exchange for not being able to skip the cutscenes for noobs, the roulette gives multiplicative XP.
    (1)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  6. #6
    Player
    SalamanderIX's Avatar
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    I get it. It's just not very useful when there's trials you can't even do certain times of days on certain servers.
    If the MSQ roulette is over-served, they could be adding things like EW trial1 and trial3. It could give the same rewards. Nobody would miss out on anything and it would help more people progress. I don't see a downside to this.

    We need a solution, I think adding them to MSQ Roulette is it. "make the game to have more players" is probably not it.
    (0)
    Last edited by SalamanderIX; 12-16-2025 at 08:40 AM.

  7. #7
    Player
    IronZenith's Avatar
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    Naoh'li Awandah
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    Jenova
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    Black Mage Lv 80
    The problem with giving them the same rewards is it's not the same investment. This was already a problem with the old versions of Prae and Castrum before it was updated, where people preferred getting the shorter one over the longer one, because it was the same reward for less time invested. People would actually just leave and take the penalty if they got the longer one, which is detrimental to the health of roulettes.

    The suggestion you are proposing would ultimately result in an amplified version of this same issue, whether you give the same rewards or allow them to scale relative to the way the MSQ roulette already handles it. The situation would just flip itself depending on how you handled the rewards.

    - If you let them have the same rewards, you're investment is much more valuable if you get the 10-12 minute trials as opposed to the 45 minute dungeon. You abandon the roulette if you get the 45 minute dungeon, because the investment is bad.
    - Conversely if you flip it, your reward is greatly diminished because you didn't get the 45 minute dungeon. You leave the trial.

    In either case, what seems sound on paper doesn't stand up to how people actually engage the system.
    That opens up a whole other can of worms about the leave penalty, but suffice to say as it stands now, people would wildly abuse what you're suggesting. They've already proven they would in the past with the old MSQ dungeons and with Alliance Raid Roulette.
    (0)

  8. #8
    Player
    SalamanderIX's Avatar
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    Famfrit
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    Dark Knight Lv 100
    45 minute dungeons? Those things tick out before my food buff. They're 20 minutes tops. Usually 15.
    The duty support MSQ content is trivial, and all you're getting the extra tomes for is sitting through cutscenes, which I'm including in that 15 minutes it takes to run em.

    There's a ton of dungeons that take longer.
    Some of these trials take longer, due to the wipes. Seat of Sacrifice for instance. There's one of the trials that falls under no duty support.
    Even so, 8 minutes opposed to 15? That would be the breaks. In alliance roulette, sometimes you get Labyrinth of the Ancients which takes 11 minutes, sometimes you get Nier3 which takes 40 minutes.

    The point here, is where is the support for Mandatory Trials that you need other players for? I had been moving my alt character from Dynamis to other servers just to be able to do them. And even on Aether the wait was brutal, because there's too many trials in the game for how little of the duty roulette they occupy.

    If you don't think they should go into MSQ roulette, where? In my opinion they'd be best there, since that roulette is pretty dreadful and not serving many people. But I understand, some people are attached to watching these cutscenes for a ton of EXP. It's like a sacred daily ritual or something. I'm so sorry for implying it should be shared with something. Now what's your alternative?
    (0)