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  1. #1
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    676
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100

    crystalline conflict roulette idea

    Since unranked 5v5 has no population issue most of the time(well, at least according to my observation on primal). l feel adding a daily first win bonus might be a good idea. Am l wrong?
    (4)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,983
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Rival Wings and CC would benefit greatly from a daily roulette. This would bring more people to the modes.

    If they're afraid there is too many roulettes, perhaps there is too many for lvl100 duties.
    (6)
    Secretly had a crush on Mao

  3. #3
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    959
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    It couldn't hurt!

    (10)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,983
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Like, more daily challenges yes.

    - In exchange, since SE seems to have decided as far as Stormblood that raids should be just trials, then why do we need a different roulette for trials and raids? They're both the same. Merge those up, or go back designing actual raids like coils or alex??

    - Why do we still have a guildhest roulette since nobody runs this as it has terrible rewards? Either bring the rewards up to date and bring back a type of content that guildhests actually represent, or just get rid of that roulette??

    - Merge expert with level cap dungeons?? Not like people have been absolutely sick of going through the same two dungeons for years.
    (1)
    Secretly had a crush on Mao

  5. #5
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,731
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VictorSpoils View Post
    It couldn't hurt!

    They could even make a whole new tab at the top for Daily Challenges and add the other PvP modes to Frontline.

    I’d definitely do CC (casual) more often if it was a roulette… as it is now, I only really do it when it pops up in my WT or when I’m grinding out series rewards. And I’ve still only done 1 single match of Rival Wings, because it never pops and I hate having to travel to try it out when I don’t know what I’m doing. lol
    (0)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,085
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Rival Wings and CC would benefit greatly from a daily roulette. This would bring more people to the modes.

    If they're afraid there is too many roulettes, perhaps there is too many for lvl100 duties.
    How is there too many roulettes? literally the more roulettes the better it adds choice, it adds reason for me to log in a lot of the time if i wanna grind tomes for relics I don't wanna spam the level 100 dungeon for that.

    We need more roulettes, more choice not less.
    (1)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,983
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    How is there too many roulettes? literally the more roulettes the better it adds choice, it adds reason for me to log in a lot of the time if i wanna grind tomes for relics I don't wanna spam the level 100 dungeon for that.

    We need more roulettes, more choice not less.
    I don't know if there is too many. That's the only explanation I could find for the devs being unwilling to add more. Maybe in their mind is adds too much "daily tasks" to the to do list idk.
    (0)
    Secretly had a crush on Mao

  8. #8
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    714
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    How is there too many roulettes? literally the more roulettes the better it adds choice, it adds reason for me to log in a lot of the time if i wanna grind tomes for relics I don't wanna spam the level 100 dungeon for that.

    We need more roulettes, more choice not less.

    I'd say by "too many" it may refer to Expert being split into Expert & Level Cap (for some reason... even though they're the same thing?) which gives us this extremely awkward, literally only 2 duties btw, roulette that you only run for tomes and it's super easy to get sick of because there's no variation. I love roulettes too, don't get me wrong, but that's the one I won't queue unless you point a gun to my head lol

    More PvP is always good imo. Rival Wings desperately needs a reason to be run besides mogtomes, and even during that time it feels difficult to land a pop. In Chaos I've had no trouble getting pops for casual CC even at quieter hours, but a daily reward never hurts!
    (1)

  9. #9
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,422
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I would love if there was a daily roulette for both CC and Rival Wings.
    (4)

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,456
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Oddly, I don't think that RW needs a roulette of its own. Rather, SE could tone Frontline down to a 48 player gamemode (16v16v16), and have RW/Frontline exist in a roulette together. Sometimes you get a 16v16v16 Frontline, sometimes you get a 24v24 RW match. You would be able to queue directly for one or the other, if you're looking to farm achievements.

    Not sure CC needs a roulette. I think the issue is more that... most players just don't like PVP. They're in CC, not for the actual PVP, but to complete some goal or another, be it getting XP for the not-BattlePass, or working on an Achievement. Once they get their R25 for the Series, they'll leave the queue until the next not-BattlePass, and there's not really much SE can do about that. Adding a Roulette either means the player thinks 'this Roulette is not worth the time' and it stays ignored, or 'it is worth the time, and now I feel like I HAVE to do it', which just breeds resentment towards PVP as a gamemode because they feel 'forced' to do it. Personally, I find it difficult enough motivating myself to do the daily Frontline for XP whenever a new Series rolls around

    Quote Originally Posted by Shistar View Post
    I'd say by "too many" it may refer to Expert being split into Expert & Level Cap (for some reason... even though they're the same thing?) which gives us this extremely awkward, literally only 2 duties btw, roulette that you only run for tomes and it's super easy to get sick of because there's no variation. I love roulettes too, don't get me wrong, but that's the one I won't queue unless you point a gun to my head lol
    Hot Take (but not really): IMO EX Roulette should contain EVERY Dungeon, Hard Mode Dungeon, Variant Dungeons (not Criterion), every Trial, Hard mode Trial, Guildhests, the MSQ Dungeons (Castrum/Prae/UltimaWeapon), all of the 24mans, every Normal Raid except Coils (for obvious reasons).

    If that can't be done (eg because they're scared people will leave over and over to fish for 'fast duties' like Guildhests), at least let us have 'every Dungeon and Hard Mode Dungeon'

    EX Roulette would be a lot more interesting, if it had a lot more variety. Having a literal coinflip as to what Dungeon we're going to be doing for Tomes today is very reductive, and throws a ton of old content under the bus when it's still perfectly serviceable. I'm pretty sure I've not done Fractal Continuum Hard Mode since Stormblood had it in the EX Roulette, for example.

    This would also help polish players' knowledge of mechanics, as they'd get to see certain mechanics more than once. A lot of players don't react to Pyretic and keep hitting the enemy through the debuff, because they get to see it like... twice, in the whole story, and so they never get time to familiarize themselves with the concept. Same with something like Acceleration Bomb/Extreme Caution (Baelsar's Wall 2nd boss, A10, etc), it's easier for a newer player to just eat the 'fail state', go flying into the sky for a second, and brute force through the mechanic rather than learning what it does and how to avoid it, because chances are they're not going to see it often in the future, if at all, so why bother?
    (1)
    Last edited by ForsakenRoe; 12-16-2025 at 12:54 AM.

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