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  1. #23
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    316
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gyson View Post
    [Cut due to length.]
    How is it stretching the truth? 5 minutes off of a 20 minute dungeon is 25% faster. That's not insignificant. If you don't want to look at percentages, then other people have done it for you. For literal years there has been concrete proof that pulling more mobs and AoEing them all at the same time makes dungeons noticeably faster, because ultimately you're spreading out the actual potency of your AoE attack all at once (meaning you're doing much more damage overall), instead of having to cut your attack potency in half between different mob packs. The entire reason AoEs exist in the first place is to make taking down groups go faster.

    You're trying to turn this into a matter of opinion when it's not--while also trying to downplay by not-so-subtly implying anyone who likes to do things such as compare percentages has to be somebody with an emotional fuse ready to blow? Come on.

    Okay, what is an opinion is that that amount of time doesn't matter to you. That's completely fair. It doesn't matter to most people and people judging you for that would be dumb--but nowhere in my reply did I claim people had to play this way. People were, again, seldom "forced" to speedrun through a dungeon when the option to do so actually existed, and most of the arguments here come down to a matter of pretense that the all-encompassing Toxic Player will harass and dominate the poor, struggling Anxious Player. But the truth of the matter is that the majority of people were more than willing to compensate for other players when these stagnant dungeon walls did not exist for the first 6 years of this game's lifespan.

    It may not make it fun to you, but, I don't know, as a Healer who used to get enjoyment out of testing my ability to DPS as much as possible and keep the tank alive through pulls that actually did any damage, I have a strong feeling it would make it slightly more fun for me and similar players. It was rewarding to keep them up and make the run go faster through particularly large combinations of mobs.

    Also I don't say this as somebody who wants to try overly hard all the time; I've made my opinion about that clear in threads past. I've always compensated for players when they asked or if they seemed to be struggling. I would continue to do so if this change happened, and I suspect much the same of most other players. In fact I would appreciate each dungeon run actually feeling a little different from one another.

    So, IMO, saying this doesn't matter is ultimately coming down to the same "it's just flavor, removing it won't matter" opinions that got us in this super dull spot today. Little things add up. Options and reasons to communicate matter. People feel their removal for a reason.
    (5)
    Last edited by Doopliss; 12-14-2025 at 07:08 AM. Reason: words bad