Only warrior feels truly invulnerable in dungeons. The other tanks are only finally catching up to a point where I've seen A LOT of healers complain dungeons aren't fun for them anymore. However the non warrior tanks can be punished for not spacing mits correctly dungeons. The problem is that healers dont get to do much when a tank plays well.
I want tanks to feel sturdy and rewarding for miting correctly in dungeons and I want healers to have something to do. Tanks shouldn't get nerfed or made less fun to fix the healing issue imo. I think healers should heal more than players and have npcs to keep alive in dungeons. On top of that I'd like more dps buttons for them


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