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  1. #1
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    389
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100

    Since Clair Obscur Expedition 33 Won the Game Awards add a turn based mode to FFXIV!

    Clair Obscur: Expedition 33 winning Game of the Year was a huge moment for the turn-based RPG. It really shows there’s a massive appetite for that slower, more tactical style of gameplay. This is the very heart of early Final Fantasy games like IV, V, VI, and X.

    FFXIV has already set a precedent for radically different game modes that live outside the main MSQ dungeons such as Variant Dungeons or the occult Crescent and other field expeditions.

    So why not a Turn-Based 'Expedition' Mode? They could create a new game mode that completely shifts the combat paradigm to a turn-based system system.

    A 4-person party using your currently leveled Jobs, with unique skills designed just for this mode.

    Instead of a GCD actions are governed by a visible turn order/timeline, similar to FFX's CTB.

    Your current Job abilities would need to be translated into turn-based commands with varying delay (how long it pushes your next turn back) and cast/charge time (how long until the action executes). Tanks could have abilities that "Guard" or "Cover" on an enemy's turn. DPS could focus on timing breaks or elemental weaknesses. Healers could actually heal or cast buffs.

    Dodging enemy attacks or critical strikes could involve a timing/QTE element, similar to what Expedition 33 uses, to keep things exciting.

    People are clamoring for FFXIV to introduce something new. I think new modes like Variant Dungeons shows a willingness from the devs to experiment with FFXIV's fundamental rules. Bringing in a turn-based experience, inspired by their own heritage and the current cultural moment in RPGs, could be an amazing new feature.
    (5)

  2. #2
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    144
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    or they could just fix the jobs lol
    (23)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,895
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I'm not opposed to it. I don't need the combat to be fast.

    But I think there isn't a particularly good argument for it. A turn-based system makes sense for a single-player game because each character is unique and you can only focus on commanding one at a time. However, in a multiplayer game, each person can focus on commanding their individual character at the same time.

    Now if you think about old FFs, the timer until their next turns was available was essentially their GCD and some of them at least had settings to adjust the speed of this.

    What they can learn from these old FFs is how to actually create interesting character attributes, elemental effects and status effects, which they consistently fail at, at least in part due to their excessive concern for making the game ultra simple so that new and casual players can grasp it, even though I would say that some of the old FF games made it easy to grasp these concepts like Final Fantasy 7, where there is no way anyone could be confused despite having functional status effects, elements and effect customization.
    (6)

  4. #4
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,809
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    To be honest, as cool as that sounds, I wouldd rather see them revisit turn-based Final Fantasy in a single player title. Learn from Clair Obscure and make the next mainline FF game a worthy title that could reclaim their misplaced crown. I'm of the mind that ever since they started shifting to action-oriented games they lost the charm that made them who they were.
    (16)

  5. #5
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,157
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Maybe as a mini-game or something at the Gold Saucer. Not the base game.
    (16)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  6. #6
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,225
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Minecraft is the most played game of all time so I am waiting for them to allow you to place blocks.
    (13)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,839
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    What they can learn from these old FFs is how to actually create interesting character attributes, elemental effects and status effects, which they consistently fail at, at least in part due to their excessive concern for making the game ultra simple so that new and casual players can grasp it, even though I would say that some of the old FF games made it easy to grasp these concepts like Final Fantasy 7, where there is no way anyone could be confused despite having functional status effects, elements and effect customization.
    Yeah it's called Crystalline Conflict
    (2)
    Secretly had a crush on Mao

  8. #8
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,046
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Wasselin View Post
    Clair Obscur: Expedition 33 winning Game of the Year was a huge moment for the turn-based RPG. It really shows there’s a massive appetite for that slower, more tactical style of gameplay. This is the very heart of early Final Fantasy games like IV, V, VI, and X.

    FFXIV has already set a precedent for radically different game modes that live outside the main MSQ dungeons such as Variant Dungeons or the occult Crescent and other field expeditions.

    So why not a Turn-Based 'Expedition' Mode? They could create a new game mode that completely shifts the combat paradigm to a turn-based system system.

    A 4-person party using your currently leveled Jobs, with unique skills designed just for this mode.

    Instead of a GCD actions are governed by a visible turn order/timeline, similar to FFX's CTB.

    Your current Job abilities would need to be translated into turn-based commands with varying delay (how long it pushes your next turn back) and cast/charge time (how long until the action executes). Tanks could have abilities that "Guard" or "Cover" on an enemy's turn. DPS could focus on timing breaks or elemental weaknesses. Healers could actually heal or cast buffs.

    Dodging enemy attacks or critical strikes could involve a timing/QTE element, similar to what Expedition 33 uses, to keep things exciting.

    People are clamoring for FFXIV to introduce something new. I think new modes like Variant Dungeons shows a willingness from the devs to experiment with FFXIV's fundamental rules. Bringing in a turn-based experience, inspired by their own heritage and the current cultural moment in RPGs, could be an amazing new feature.
    Or..... FFXI Remastered with new content, jobs, expansions, and more!
    (0)

  9. #9
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    79
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Elden Ring won as many awards as E33 did and it also sold more copies than E33, BG3 and P5 combined. I don’t mind the turn based combat tho, if they make it as fast as the normal ffxiv combat which is about 40-50 cpm.
    (0)

  10. #10
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    416
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Expedition 33 is the best mainline Final Fantasy I've played in a long time, but noooooo, an MMO doesn't need any random-grouping 4-person turn-based mode. Turn-based is great for solo play, or in the case of games like Divinity Original Sin, party-based with people with whom you'd otherwise be playing a TTRPG.

    I do hope SE takes what Sandfall did to heart, but FFXIV isn't the game to do it with. Unless it's story-wise, since E33's story is, in some real ways, FFX told from the point of view of Zanarkand.
    (1)

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