
Unironically old blood weapon used to give skill speed and mana for your next 5 gcds lol
You're mixing up two different versions of Blood Weapon.
Before Shadowbringers it gave you 10% haste (affecting weaponskills, spells and auto attacks), MP regeneration on any physical damage you dealt and 3 blood for every physical attack for 15 seconds every 40 seconds. The MP per hit was only 480 but included all physical damage, this also meant auto attacks and oGCDs.
This got reduced to just giving you 10 blood and 600 MP on every weaponskill for 10 seconds every 60 seconds in Shadowbringers (which was effectively 5 hits if you had good ping). No more haste, less duration, longer cooldown, actually less MP regeneration.
Which then got changed to a stack system of 5 weaponskills within 15 seconds in Endwalker (mainly to fix the ping issue people had before).
And then we get to Dawntrail, where nothing really changed about the effect itself, it just went from 5 stacks down to 3 when it was combined with Delirium, saving you a button press but costing you 1200 MP every minute compared to before.
Last edited by Absurdity; 12-12-2025 at 07:25 PM.



As if reducing the MP generation by -1200MP per minute thanks to 3 stacks of Bloodweapon wasnt bad enough... the supposed "Living Shadow no longer costs blood" only leads to a single extra Bloodspiller per 10 MINUTES.
Lost cooler versions of Bloodweapon, lost any and all Blood management, lost Plunge management (yes, you could hold stacks and not just toss it into a raid buff, the difference was NEGLIGIBLE)... and then people even want the last bit of MP management gone by removing MP cost from TBN.
To hell with that.

"B-But muh button bloat!" *unintelligible screaming.*
Joking aside. I never thought about this. Your idea would fix the class flow, and stop it from still feeling like a level 60 class in level 70 content.
Or the devs can do the easy thing and uncouple C&S from Abyssal Drain, and adjust AD to 30 seconds. But based on how current 7.0 from 7.4 is going, yeaah, that's not going to be happening because they don't care enough to do it right now.



The thing is, they cant argue button bloat when PLD exists.



They can't argue button bloat when [Combos] exist in general. There would be nothing wrong folding Royal Authority combo / Prominence combo neatly into one button (or at least giving us the OPTION to do so) similar to PvP. They already do that with Red Mage AOE combo, Gnashing Fang combo, Lionheart combo... because there is realistically little reason to not just input 123 unless there is hyper specific scenarios to 1-2-1-2. In that case you can have a single [Fast Blade] key to reset the combo.
As an option, sure.They can't argue button bloat when [Combos] exist in general. There would be nothing wrong folding Royal Authority combo / Prominence combo neatly into one button (or at least giving us the OPTION to do so) similar to PvP. They already do that with Red Mage AOE combo, Gnashing Fang combo, Lionheart combo... because there is realistically little reason to not just input 123 unless there is hyper specific scenarios to 1-2-1-2. In that case you can have a single [Fast Blade] key to reset the combo.
But having recently picked up Viper again I found the 1-button combo to be actively detrimental.
I usually remember where I am in my rotation by which key I just hit and when they're all the same key I have to look at my hotbar significantly more often than on other jobs.
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