Quote Originally Posted by CCheshire View Post
Finally, is the "elden ring" or "dark souls" style gameplay in the room with us now? FFXIV has always been a tab targeting game for the better or worse, and the raids are based on memorization of patterns, safe spots, and boss attacks than action games, so...
While I agree ff14 is a tab targeting game and should remain that way and also raids are based on memorization.

It doesn't mean they can't make the jobs interesting to go along with that, I think the core issue this game suffers from is replay value, why would I wanna do something on a different job when jobs largely play the same and do the same thing? It's not like you maybe would wanna learn a fight and then do it again on a more challenging job like Black mage, because BLM is now summoner tiers level of easy.

Its also not like they can't shake up fights a little but more and add more different patterns that don't always appear to make fights less about just remembering, but also about adapting.

Its the things they do overtime, the small job changes over the course of time to slowly pander to people who ONLY care about the "DDR" aspect of the game while ignoring those who prefer Job design and a bit more nuance to things then just remembering patterns.