
Originally Posted by
ItsKylos
Yeah, it's a bit of a complicated topic, hence I tried emphasizing the fact it's my opinion. I do feel the developers also takes things to extreme and for example made Forked Tower ridiculously hard for what it should've been, in my opinion. The game doesn't really have the systems in place to let casual players tackle hard content in the context of field exploration. That said, I was mostly talking about dungeons, which for much of Endwalker it was criticized for being too easy. Now, in Dawntrail, I hear every so often the opposite, but who knows lol. I feel the answer to how the game should tackle difficulty is somewhere in-between, but that's another thread.
1) I've lurked in the forums for a while now and seen many of this people openly criticizing the game in other threads. Also in my opinion, out of any discussion platform, the forums are also the most openly critical of this game. Yes, you have people who defend the game here, but recently it's really just been people criticizing the game because of it's multiple mistakes in Dawntrail and before.
2) I used hardcore defender and white knight interchangeably. I apologize for the confusion.
3) I don't mean you are actually ignoring them, but it does feel you haven't really taken anyone's opinions into account. Perhaps you have, but I don't really get that from the posts you made.