Quote Originally Posted by Shistar View Post
I think a lot of what I was proposing got misunderstood because I wasn't able to go into too much depth in the first message (and got carried away with the lore, because it is what I like most admittedly). I'll try to clarify what I meant in order:...
I still think you didn't quote get what I was saying, mainly for the actions you obtain in the new arc. However, I believe I have worked out what your intentions are.

To re-iterate, the main question was, if we are level 100, would the new actions and traits obtained in the new arc expand our current kit, or be a new kit entirely. From what I have gathered, it seems to be an expansion on what we already have.

Another thing to point out, I don't think you would find a 'minimum level' per zone as many zones have a wide level range. Central Thanalan for example has enemies from level 1 to level 15, Southern Thanalan goes from low 20s to 50 etc. It would be better to sync to MSQ level.

Now, the main point I want to make. If we grant your system works, could it not be made simpler just by being level 110? You give players a choice when they make a new character to start the new story arc, they get a job boosted to level 100, have a tutorial, then get placed in the story and just level up from there. It would avoid all this potential confusion about how does this system work, how do players interact with each other etc. and if you really wanted, this could be expanded so that you could start from any expansion and get given a one time free job skip to that level. You would have the trainer teach you basics, then I would put the player in an area with a striking dummy for them to freely hit so they can have some practice before they get into the game properly.

I just think making things too complex is unnecessary when a much simpler system gets the job done just as well and wouldn't cause confusion.