It’s amazing that in a game that goes to 100 people are terrified of failing once in a level 50 dungeon extending the pull time by a minute




It’s amazing that in a game that goes to 100 people are terrified of failing once in a level 50 dungeon extending the pull time by a minute
Last edited by Supersnow845; 12-10-2025 at 07:14 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Player

No..? Im saying I hate this general idea that dungeons need to be unfailable for tanks, with the justification being 'oh a new tank might make us wipe because they don't know better". This weird sentiment some of yall have that wiping to trash packs should never ever happen or that dungeons should be this non-threatening line from a to b, otherwise the dreaded Sprout Tank might make a mistake, it just makes the game worse.

As a tank main, this burden should always fall squarely on the tank to be able to judge how much is too much to pull, taking in account their available damage mitigation, how skillful the healer appears, and how much damage can your DPS deal.
It's a key component to tank gameplay in my opinion.
The game should let tanks be able to make this mistake and learn from it.![]()
Player




Why are you even playing an MMO if you immediately response to literally any friction in gameplay with other people is to go “absolutely not only if I can play it with NPC’s”
Like when you strip back the multiplayer aspect this is just a REALLY boring single player game
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Player
We are in 5th expansion. Soon we will be in 6th. If somebody have anxiety in dungeons by plaing their class for hundreds of hours, I'm sorry, but this is an MMO. If you wanna do small pulls and learn, thats why SE gives you the trust system. So you can learn in chill. Use it! The rest of us - We want to have some fun, excicement in dungeons that become boring and are impossible to fail. We want to have that feeling, that we can fuck up, otherwise dungeons are not a fun content - just a slog we need to do to fill our tomes.
Also, for a lot of jobs, using their AoE rotation on a small pack of mobs is a DPS loss, if we go deeper. That means, that the jobs are not even designed for the current dungeon design!
The third thing - Again, this is a MMO. Don't be afraid to talk to people. I'm bored seeing only "hello" and "bye" in the party chat for the whole dungeon. Yes, some people are annoying. But majority of playerbase is not. If you are learning, just say so.
On the OTHER HAND - is longer trash run really the answer? Hear this. How about making trash pulls more fun? I know its hard. But that would also be preferable.
That only means, majority of people want to have bigger pulls, no? I also don't wholy understand the "taking things slow". I understand a person completly new to tanking. Sure, I would always slow done to a fresh learner. But at lvl 100, everybody expect from you to already know what mitigations are. But if you are using your cooldowns and mitigation on a single pack mobs, while you could also pull a second pack next to it, you also hinder yourself, because then your mits would be off (even tho, current mobs in dungeons deal basically to no damage and two cooldowns is more than enough with self healing tanks have).




Since when has anyone been celebrating other people quitting the game? Like people being happy that content became more difficult because they enjoy it even if it walls other people is not “celebrating people quitting the game”
That still doesn’t answer the point though. MMO’s are social by nature, if you don’t like cooperating with others, good and bad, why play a cooperative game
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
There are a ton of people who play FFXIV casually. Even solo. They might have done instances only once before and not remember them well and not have the confidence to move that quick. They might be tired after work just trying to wind down and want to turn their brain off while doing daily stuff. There's a million reasons people want to take things slow other than not knowing their cooldowns. Coming from someone who mained WoW for a decade where this is the standard, wall-to-wall attitude is one of the scariest things for people who enjoy more casual content and pacing and it will make them stop engaging with the content.
They could just make the pulls more engaging and interesting instead of dumping five packs of four mobs that all do an aoe or a cone attack. There's ways to make dungeons fun without making them stressful.
Player




The entirety of the supposed anti casual sentiment seems to stem from your posts. I don’t know where this is coming from
People aren’t cheering when casuals quit, the literal only Tangental point is MPK on forked but that wasn’t anti casual sentiment cheering on casuals leaving the game that was people trying to make the best of forked’s awful entry and progression system
Everything else has been everyone collectively agreeing DT is bad. Someone saying the increased difficulty of casual content is good isn’t being “anti casual”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Player
No, it has been an issue. A real one. Not too long ago an older veteran lamented his trouble with the way the game seems to be playing like a rapid paced DDR-bullethell that makes him unable to keep up and people shat all over him for it. The way instances are going are insanely focused in one specific, more action oriented playstyle, and that clashes extremely hard with casual play.
It's fair to have higher difficulty in the actual cutting edge instances but the entry bar has been put higher and higher and that in combination with the terrible server performance is turning into a hurdle many won't even bother trying to vault anymore. Denying that there is any issue here and that everything is fine and people need to shut up is rampant in the forums and now also ingame because most people who are struggling are on break or are just not engaging in current content. The fact that you in particular might not be seeing the discourse is mostly due to the fact that everyone who speaks up instantly gets aggressively shut down so nobody wants to even say anything to stay out of the crossfire.
And while people will not openly cheer to people leaving as that is against TOS concerning bullying they will make sure they feel lesser-than so they just quietly leave. The FFXIV community is crazy aggro for a casual MMO and before I left twitter for my own sanity I have seen so much bloody discourse. I don't even want to know what the discord servers are like. I know this is not going to get through to you but pretending everything is fine and nobody is being toxic when the opposite is the case is infuriating.




I mean, tanks are invulnerable, they can take it. Healers probably still not even required in most cases anyway.
Riveting pve design.
Secretly had a crush on Mao
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