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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s amazing that in a game that goes to 100 people are terrified of failing once in a level 50 dungeon extending the pull time by a minute
    (7)
    Last edited by Supersnow845; 12-10-2025 at 07:14 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. 12-10-2025 07:28 PM
    Reason
    Not worth the effort. Have fun!

  3. #12
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    81
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Gwenkatsu View Post
    Honestly? In the world of today, the one thing you hate the most is what some random dude thinks about a silly video game? Whow... just whow.
    No..? Im saying I hate this general idea that dungeons need to be unfailable for tanks, with the justification being 'oh a new tank might make us wipe because they don't know better". This weird sentiment some of yall have that wiping to trash packs should never ever happen or that dungeons should be this non-threatening line from a to b, otherwise the dreaded Sprout Tank might make a mistake, it just makes the game worse.
    (3)

  4. #13
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    169
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gwenkatsu View Post
    Honest question: do you like the first cave in Aurum Vale? Because this is exactly what you're asking for - lots of mobs that can all be pulled at once.
    In my experience, new tanks will run straightforward into the cave, pull half the mobs, the other half pulls themselves, healer dead, wipe.
    New healers and DDs will fall back, get pushed into the room by one of the gas explosions, same result as above.
    And when you tell them at the start "pls stick to the left wall and don't fall back", they will do neither. Result: see above.

    Simple conclusion: This community cannot handle big groups of mobs.
    As a tank main, this burden should always fall squarely on the tank to be able to judge how much is too much to pull, taking in account their available damage mitigation, how skillful the healer appears, and how much damage can your DPS deal.
    It's a key component to tank gameplay in my opinion.
    The game should let tanks be able to make this mistake and learn from it.
    (3)

  5. 12-10-2025 08:04 PM

  6. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aidorouge View Post
    Maybe for some people who can actually play at that level, but I find full-pulls far more annoying to deal with, and it justified relying on NPCs instead to get those dungeons done instead of relying on some over-confident or impatient idiot(s) while turning the whole thing into its own chore of repeated wipes or having to stop and rez half the party (remind me again what time we were saving by pulling everything now that we've added 5+ minutes onto the clock?)

    But hey, if this means more dungeons become revised/doable with Duty Support/Trusts so more of us can avoid that nonsense, you can have all the knocked down walls you want and never shall the two of us meet. Win-win.

    Kinda wish you folks would find ways to make trials insufferable with other players too so Square-Enix will bite the bullet and make those mandatory MSQ ones NPC-compliant. (And throw in Crystal Tower while they're at it.)
    Why are you even playing an MMO if you immediately response to literally any friction in gameplay with other people is to go “absolutely not only if I can play it with NPC’s”

    Like when you strip back the multiplayer aspect this is just a REALLY boring single player game
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. 12-10-2025 08:24 PM

  8. #15
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    208
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    We are in 5th expansion. Soon we will be in 6th. If somebody have anxiety in dungeons by plaing their class for hundreds of hours, I'm sorry, but this is an MMO. If you wanna do small pulls and learn, thats why SE gives you the trust system. So you can learn in chill. Use it! The rest of us - We want to have some fun, excicement in dungeons that become boring and are impossible to fail. We want to have that feeling, that we can fuck up, otherwise dungeons are not a fun content - just a slog we need to do to fill our tomes.

    Also, for a lot of jobs, using their AoE rotation on a small pack of mobs is a DPS loss, if we go deeper. That means, that the jobs are not even designed for the current dungeon design!

    The third thing - Again, this is a MMO. Don't be afraid to talk to people. I'm bored seeing only "hello" and "bye" in the party chat for the whole dungeon. Yes, some people are annoying. But majority of playerbase is not. If you are learning, just say so.

    On the OTHER HAND - is longer trash run really the answer? Hear this. How about making trash pulls more fun? I know its hard. But that would also be preferable.

    Quote Originally Posted by FeyFavilla View Post
    No absolutely not. You know what is going to give players who are new to MMOs anxiety out the roof? Queuing into an instance for the MSQ and then proceeding to spend the entire instance running after the group like pre-revamp prae. All that will do is breed a toxic af attitude towards dungeons where you will have people pulling ahead of the group even worse than there already is. Even now, with the limits, I have had dps and healers pull groups I was not ready to take because I had either not played in a while or was new to that tanking job just because I was taking things slow to ease my way into it.
    And no, asking to slow down does nothing. Never does. Especially if you do not have a sprout tag.
    That only means, majority of people want to have bigger pulls, no? I also don't wholy understand the "taking things slow". I understand a person completly new to tanking. Sure, I would always slow done to a fresh learner. But at lvl 100, everybody expect from you to already know what mitigations are. But if you are using your cooldowns and mitigation on a single pack mobs, while you could also pull a second pack next to it, you also hinder yourself, because then your mits would be off (even tho, current mobs in dungeons deal basically to no damage and two cooldowns is more than enough with self healing tanks have).
    (3)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  9. #16
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aidorouge View Post
    Good question, why DOES Final Fantasy 14 have one of the more obnoxious and hostile communities that justifies making so much of it soloable and the parts that are not, skippable instead?

    People keep trying to act like other people want to play with each other but I've yet to actually experience any of this camaraderie or good will (least of all in-game) when most bloody people have spent over a year cheering and celebrating over others quitting the game or constantly suggesting (or even demanding) that they do so. Where exactly is this "MMO" you speak of? Because I seem to be subbed to a wildly different game than you are.
    Since when has anyone been celebrating other people quitting the game? Like people being happy that content became more difficult because they enjoy it even if it walls other people is not “celebrating people quitting the game”

    That still doesn’t answer the point though. MMO’s are social by nature, if you don’t like cooperating with others, good and bad, why play a cooperative game
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #17
    Player
    FeyFavilla's Avatar
    Join Date
    Nov 2025
    Posts
    110
    Character
    Fey Favilla
    World
    Coeurl
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    I also don't wholy understand the "taking things slow"
    There are a ton of people who play FFXIV casually. Even solo. They might have done instances only once before and not remember them well and not have the confidence to move that quick. They might be tired after work just trying to wind down and want to turn their brain off while doing daily stuff. There's a million reasons people want to take things slow other than not knowing their cooldowns. Coming from someone who mained WoW for a decade where this is the standard, wall-to-wall attitude is one of the scariest things for people who enjoy more casual content and pacing and it will make them stop engaging with the content.

    They could just make the pulls more engaging and interesting instead of dumping five packs of four mobs that all do an aoe or a cone attack. There's ways to make dungeons fun without making them stressful.
    (5)

  11. 12-10-2025 08:57 PM

  12. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The entirety of the supposed anti casual sentiment seems to stem from your posts. I don’t know where this is coming from

    People aren’t cheering when casuals quit, the literal only Tangental point is MPK on forked but that wasn’t anti casual sentiment cheering on casuals leaving the game that was people trying to make the best of forked’s awful entry and progression system

    Everything else has been everyone collectively agreeing DT is bad. Someone saying the increased difficulty of casual content is good isn’t being “anti casual”
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  13. 12-10-2025 10:09 PM

  14. #19
    Player
    FeyFavilla's Avatar
    Join Date
    Nov 2025
    Posts
    110
    Character
    Fey Favilla
    World
    Coeurl
    Main Class
    Red Mage Lv 100
    No, it has been an issue. A real one. Not too long ago an older veteran lamented his trouble with the way the game seems to be playing like a rapid paced DDR-bullethell that makes him unable to keep up and people shat all over him for it. The way instances are going are insanely focused in one specific, more action oriented playstyle, and that clashes extremely hard with casual play.

    It's fair to have higher difficulty in the actual cutting edge instances but the entry bar has been put higher and higher and that in combination with the terrible server performance is turning into a hurdle many won't even bother trying to vault anymore. Denying that there is any issue here and that everything is fine and people need to shut up is rampant in the forums and now also ingame because most people who are struggling are on break or are just not engaging in current content. The fact that you in particular might not be seeing the discourse is mostly due to the fact that everyone who speaks up instantly gets aggressively shut down so nobody wants to even say anything to stay out of the crossfire.

    And while people will not openly cheer to people leaving as that is against TOS concerning bullying they will make sure they feel lesser-than so they just quietly leave. The FFXIV community is crazy aggro for a casual MMO and before I left twitter for my own sanity I have seen so much bloody discourse. I don't even want to know what the discord servers are like. I know this is not going to get through to you but pretending everything is fine and nobody is being toxic when the opposite is the case is infuriating.
    (10)

  15. #20
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,960
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I mean, tanks are invulnerable, they can take it. Healers probably still not even required in most cases anyway.

    Riveting pve design.
    (0)
    Secretly had a crush on Mao

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