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  1. #1
    Player
    Tonkra's Avatar
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    May 2011
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59

    New Dungeons/Instances with "outdoor parts" and different scenarios for [2.0.]

    Don't know if this suggestion was there before in an own topic.
    But what i'd like to see for 2.0. would be complete new dungeons/instances.. that play partly "outside" where you can see the sky etc.

    what we have now are only wild caves over and over. what about old ruins, forests or even villages or cities? what we have in offline final fantasys, too.
    SE could make a whole scenario where Garleans besiege a village like Al Mhigo (or how the harbour city was called like within the storyline) and you have to fight through it, like in Offline Final Fantasy titles like FFXIII.

    in the end an imperator from the garleans..

    partly outdoor like for example in FFXII:

    FFXII Gilgamesh Dungeon


    Dungeons and instances dont have to play always in wild caves.. they could create a complete scenario like in one of the offline FF titles. be creative SE, think different..
    that is what we need for 2.0. to make it appear more interesting and fresh.

    an instance could also play in a forest or wherever else... why not?
    (31)
    Last edited by Tonkra; 05-05-2012 at 12:24 AM.

  2. #2
    Player Wolfie's Avatar
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    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Yes please.
    (5)

  3. #3
    Player

    Join Date
    Mar 2012
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    Saragantas
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    58
    agreed, tired of caves
    (2)

  4. #4
    Player
    UmJammerSully's Avatar
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    Character
    Bam Sully
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    Hyperion
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    Conjurer Lv 50
    Well our current raids just seem to use the same building blocks as existing areas. Toto-rak is like Mun-Tuy Cellars, Cutter's Cry is like Copperbell Mines etc.

    Hopefully with 2.0 they will get a lot more imaginative with some unique areas.
    (3)

  5. #5
    Player
    Vingtdeux's Avatar
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    Character
    Boule Depoil
    World
    Balmung
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    Archer Lv 50
    Quote Originally Posted by UmJammerSully View Post
    Well our current raids just seem to use the same building blocks as existing areas. Toto-rak is like Mun-Tuy Cellars, Cutter's Cry is like Copperbell Mines etc.

    Hopefully with 2.0 they will get a lot more imaginative with some unique areas.
    Those ares are have always been existing right from the start, they just re-used intially planned stuff to keep us busy until 2.0.
    (3)

  6. #6
    Player
    Hulan's Avatar
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    Jun 2011
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    Character
    Alec Temet
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    Midgardsormr
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    Arcanist Lv 70
    You mean, something like... this?
    (16)

  7. #7
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Hulan View Post
    You mean, something like... this?
    the left picture shows just the ixali openworld camp..

    i mean real scenarios which you experience in offline FF's..

    in FFXIII for example you battle yourself through a city, trying to escape and not to be seen.. something like it.
    not just putting mobs into a camp like ixali camp and thats it.

    scenarios.
    (1)

  8. #8
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Quote Originally Posted by Tonkra View Post
    the left picture shows just the ixali openworld camp..

    i mean real scenarios which you experience in offline FF's..

    in FFXIII for example you battle yourself through a city, trying to escape and not to be seen.. something like it.
    not just putting mobs into a camp like ixali camp and thats it.

    scenarios.
    Pretty sure those scenarios are planned anyway. They're not in yet because of current client limitations, server infrastructure, yada yada.
    (1)

  9. #9
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Quote Originally Posted by Wolfie View Post
    Pretty sure those scenarios are planned anyway. They're not in yet because of current client limitations, server infrastructure, yada yada.
    well i think instances have nothing to do with limitations.. im not talking about openworld zergs.
    (0)

  10. #10
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Tonkra View Post
    well i think instances have nothing to do with limitations.. im not talking about openworld zergs.
    Well yeah, they don't.

    The dungeons we have now are so limited because of mix of lack of resources, poor game client/infrastructure, and because they were introductory.

    I'm positive that as time goes on, we'll see more unique instances with actual scenarios, good cutscenes, and other various gimmicks.
    (0)

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