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  1. #11
    Player
    wolfsspirit's Avatar
    Join Date
    Mar 2012
    Posts
    276
    Character
    Lakota Pride
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    don't forget float , reflect , elemental resistance , zombie <<< dmg mob with healing spells :P , fear , turn undead ,paralyze.
    Haste(ga) , slow , etc etc.
    (0)

  2. #12
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Deifact View Post
    It would be a bit out of place to have them on BLM though
    Cj/Whm having any elemental spell is out of place. The current story line doesn't explain the split at all. It's half-assed and needs to be redone so that Black Exclusively gets all elemental spells and ancient magic spells.

    Thaumaturge and Conjurer can keep their spells now, but Black mage should have all of it, and spells redone so they combo with Int modifier. Problem solved, but no one likes the easy path... and it sickens me.
    (0)

  3. #13
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Jinrya-Geki View Post
    Cj/Whm having any elemental spell is out of place. The current story line doesn't explain the split at all. It's half-assed and needs to be redone so that Black Exclusively gets all elemental spells and ancient magic spells.

    Thaumaturge and Conjurer can keep their spells now, but Black mage should have all of it, and spells redone so they combo with Int modifier. Problem solved, but no one likes the easy path... and it sickens me.
    I think lore in relation to cnj and thm are going to be redone in 2.0

    I like the way things are going tbh, it seems SE are going back to earlier games where blm used thunder, fire and ice magic. Air, earth and water fit in very well with cnj too, but thats why if tornado and quake were implemented I would suggest them focusing on buffs/debuffs opposed to damage so as not to upset blm.
    (3)

  4. #14
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Jesus give it a rest Jinrya. Natural elements are perfect for conjurer.

    Regarding Quake and Tornado, I agree that I would like them to be more about special effects. Probably some more defensive debuffs or new effects, like Tornado lifting an enemy into the air and temporarily preventing ground-based/physical-based moves. Of course it would have a long recast if it was powerful.
    (1)

  5. #15
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yeah we definatley need reraise to cast on ourselves and other PT member for PVP. Another thing is like a 5 sec invincible skill for whm for PVP =D whm always the first to go down..and first one targeted ; ;
    (0)

  6. #16
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Babydoll View Post
    Yeah we definatley need reraise to cast on ourselves and other PT member for PVP. Another thing is like a 5 sec invincible skill for whm for PVP =D whm always the first to go down..and first one targeted ; ;
    Invis would be a great spell, I kind of miss sneak/invis/deodorize from ffxi (the third just for fun!) but I haven't really found myself in any situations where I've needed them desperately. Maybe in the future though?

    Reraise would also be awesome too! so many times it would come in useful!

    Could Float be possible? If jumping is possibly going to implemented, it could be like an extended jump, could be useful for avoiding certain ground based attacks?
    (1)

  7. #17
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Estellios View Post
    Jesus give it a rest Jinrya. Natural elements are perfect for conjurer.

    Regarding Quake and Tornado, I agree that I would like them to be more about special effects. Probably some more defensive debuffs or new effects, like Tornado lifting an enemy into the air and temporarily preventing ground-based/physical-based moves. Of course it would have a long recast if it was powerful.
    I will never. Seriously. I am not gonna let up till Spells are redone so that Black mage has every elemental spells and Ancient magic spells work properly and not for dumb useless enfeebles.

    Make the Ancient spells Tornado and quake debuffs... have you not notice notice how terrible debuffs are with this new system?
    (0)

  8. #18
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    http://finalfantasy.wikia.com/wiki/Devout

    Tornado as white magic. Stop your retarded crusade please mr. mage.

    Anyway it'd be cool if Tornado was a high level conjurer spell if/when the level cap is raised. It could be a cool crowd control/damage hybrid possibly like Estellios suggested. Of course there's still Aeroga/Stonega but the blizzard spell skipped a line so why not this one? WHMs already do a lot of nuking in parties if things are going well so it'd be cool to see them get some growth in that department.

    edit: or, hell, why not a Devout job? Tornado, Aeroga, Stonega, Quake, Reflect. Go!
    (2)

  9. #19
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Brannigan View Post
    http://finalfantasy.wikia.com/wiki/Devout

    Tornado as white magic. Stop your retarded crusade please mr. mage.

    Anyway it'd be cool if Tornado was a high level conjurer spell if/when the level cap is raised. It could be a cool crowd control/damage hybrid possibly like Estellios suggested. Of course there's still Aeroga/Stonega but the blizzard spell skipped a line so why not this one? WHMs already do a lot of nuking in parties if things are going well so it'd be cool to see them get some growth in that department.

    edit: or, hell, why not a Devout job? Tornado, Aeroga, Stonega, Quake, Reflect. Go!
    Heh I think Jinrya wants this to be ffxi-2, and I was actually sceptical at first myself, but i think splitting the elements works.

    Plus aren't the blm elements considered "dark" elements in ffxi, and the whm elements are "light" in ffxi? So really it still makes sense.

    Devout job would be awesome, I'd love to see them as a sort of shaman or geomancer though, summoning huge earthquakes, tornados and storms, while summoning protective barriers for party members and aoe healing.

    It'd be op, but awesome
    (1)

  10. #20
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Actually THM doesn't have all the Umbral elements, more like 2/3rds of them.. What was it... It's either Lightning or Ice that's actually an Astral element.
    I remember a friend of mine told me an easy way to recognize which ones were Astral and which were Umbral. The Astral ones could be put into a bottle and the Umbral ones couldn't (so it'd be... Water, Earth and Ice that are Astral and Wind, Lightning and Fire that are Umbral)
    (0)

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