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  1. #1
    Player
    NajaSide's Avatar
    Join Date
    Jul 2025
    Posts
    6
    Character
    Joan Phellan
    World
    Mateus
    Main Class
    Summoner Lv 100

    Everlasting Flight and Lux Solaris Ranges

    My main point of contention has been this: Whenever you cast Summon Phoenix, Demi-Phoenix manifests a short distance behind you, and automatically the first thing it does is execute Everlasting Flight. This places a 100 potency regen for 21 seconds (concluding at 700 potency healing across the entire duration on all party members (a potential of 5,600 in total)) on all characters within a 15y range of Demi-Phoenix.

    Whenever you cast Summon Solar Bahamut, Solar Bahamut manifests a short distance behind you and grants Refulgent Lux. While you have this buff, you are able to execute the ability Lux Solaris. This is an instant-cast 500 potency heal (a potential of 4,000 in total) on all characters within a 15y range of yourself.

    And that 15y is specifically what feels incorrect. Were we in an older expansion, this would be a non-issue to me, but when spell ranges got updated for Dawntrail, that's when the issue arose. Far too frequently do I summon Demi-Phoenix and then Everlasting Flight just doesn't reach the whole party. This is less an issue with Lux Solaris since its radius is from the player, but even then it doesn't make sense.


    Looking over jobs, the general rule of thumb is as follows–
    Healing domes: 15y
    Healing AOEs: 20y
    Buffs of all kinds: 30y

    I would've included comprehensive examples, but apparently I'm stretching the character limit. In any case, this remains true even outside of healers. It lines up with tanks and many DPS as well.

    But for Summoner? It simply does not. Our heals are smaller in almost every fashion, even when there's simply no sensible reason, and the more time passes the more grating it becomes. If Phoenix/Solaris let you place a dome for the regen, I'd get the 15, but I struggle because it just doesn't line up with the otherwise standard 20 for AOE healing.

    I really, genuinely think the radius of Everlasting Flight and Lux Solaris should be boosted up to 20y, because it frankly just gets more and more absurd how out of line we other with other healing standards.

    ______________

    Footnote: I do not know how the cure potency for Everlasting Flight, Rekindle, and Lux Solaris operates, but I'm assuming it is the same as Physick. Physick is a single-target 400, Everlasting Flight a 700 across potentially 8 players (5,600 in total), Rekindle is a 400 + 1,000 (1,400 in total), and Lux Solaris a 500 across potentially 8 players (4,000 in total).

    Because of Summoner's historically garbage Healing Magic Potency– while I appreciate our rez-ability and never want that to go –I already question the point of every healing feature that we have when they're so weak, I've barely witnessed any benefit to having them.

    But that topic is neither here nor there, and Everlasting Flight's range is specifically the focus of this thread, so I'm not going to consider my overall thoughts on our ability to heal as Summoners here.
    (5)

  2. #2
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    I’d rather they just scrap Physick, Resurrection, Lux Solaris, and Everlasting Flight in favor of more damage, or rotation interaction. I do like Rekindle, but even that is “meh” compared to how much tanks and healers can output when needed.

    I agree though - it would be nice to have a larger radius for LS.
    (4)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,195
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NajaSide View Post
    Footnote: I do not know how the cure potency for Everlasting Flight, Rekindle, and Lux Solaris operates, but I'm assuming it is the same as Physick. Physick is a single-target 400, Everlasting Flight a 700 across potentially 8 players (5,600 in total), Rekindle is a 400 + 1,000 (1,400 in total), and Lux Solaris a 500 across potentially 8 players (4,000 in total).
    Lux Solaris, Everlasting Flight, and Rekindle scale with Attack Magic Potency.

    You can confirm this at a dummy. Around IL750 solo, Physick, stated to be 400 p, will restore about 660 hp. Everlasting Flight (100 p) ticks for about 4,000 hp, Rekindle (400 p, 200 p) immediately heals for 18,000 and ticks for 9,000, and Lux Solaris (500 p) heals for about 22,000 hp.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    NajaSide's Avatar
    Join Date
    Jul 2025
    Posts
    6
    Character
    Joan Phellan
    World
    Mateus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rongway View Post
    Lux Solaris, Everlasting Flight, and Rekindle scale with Attack Magic Potency.

    You can confirm this at a dummy. Around IL750 solo, Physick, stated to be 400 p, will restore about 660 hp. Everlasting Flight (100 p) ticks for about 4,000 hp, Rekindle (400 p, 200 p) immediately heals for 18,000 and ticks for 9,000, and Lux Solaris (500 p) heals for about 22,000 hp.
    Okay, that's good to know, but I wasn't sure- All I really specifically had to work off of was Summoner having a low Healing Potency stat, which made me squint a little. I do still think I've rarely seen LS do much (usually Healers just instantly apply their heals, which essentially cuts out its purpose... maybe if it gave shields?). Thanks for the info!

    I do like the idea of us having healing potential because of the wide variety of support buffs summons have had over the years... but in any case, the healing potential of the spells isn't the focus, so I'll shove that back off to the side.

    Either way, if they want me to do something with them, I'd like to be able actually match the spell range to even be able to reach the other people in my party. It's worse with Everlasting Flight specifically because Phoenix appears behind us, so whoever is furthest ahead in the arena seems like they so frequently get missed, and since it's almost always the main tank, it's such a struggle.

    It would be one thing if I could place my Carbuncle and whenever a Demi-Summon manifested, that's where it appeared and then when it finished up, Carbuncle reappeared right back in the same spot it had been placed, so that placing actually does something and doesn't just get reset every time you call forth a new Demi-Summon– being able to have a consistent location where your summons appear would resolve almost every problem (though I'd still like the inconsistent range to be matched), cause then you could assure that it being in the middle (or whatever optimal placement you chose) would actually make it more likely that everyone would get the buff.
    (1)

  5. #5
    Player
    unjourneyed's Avatar
    Join Date
    Jan 2022
    Posts
    43
    Character
    Thereza Oseniah
    World
    Siren
    Main Class
    Botanist Lv 100
    Although this was posted some time ago, I do agree with the sentiment that Everlasting Flight and Lux Solaris ranges are awfully too small and I really hope a change is considered in the future.
    Going further from the suggested 20y to matching PCT's Tempura Grassa range of 30y would be more than acceptable for fairness since, as mentioned, summoned pets cannot save their previous position.
    (0)

  6. #6
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    384
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rongway View Post
    Lux Solaris, Everlasting Flight, and Rekindle scale with Attack Magic Potency.

    You can confirm this at a dummy. Around IL750 solo, Physick, stated to be 400 p, will restore about 660 hp. Everlasting Flight (100 p) ticks for about 4,000 hp, Rekindle (400 p, 200 p) immediately heals for 18,000 and ticks for 9,000, and Lux Solaris (500 p) heals for about 22,000 hp.
    Physick scales with Mind for 2 reasons

    1, Scholar shares the same class.
    2, Prevents Summoner being a heal bot.
    (0)

  7. #7
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    940
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    And yet Second Wind scales with the job's main stat, either Strength or Dexterity, so why can't Physick work the same way?
    (1)

  8. #8
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,351
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by NightHour View Post
    Physick scales with Mind for 2 reasons

    1, Scholar shares the same class.
    2, Prevents Summoner being a heal bot.
    Neither of these are actually true anymore though are they?

    1. Summoner and Scholar have been entirely separate jobs for a while now. Adjustments to a Summoner’s Physick have no effect on a Scholar’s Physick anymore
    2. Having an ability in their toolkit doesn’t make them ‘heal bots’ lol any more than Red Mage or Dancer or Monk or literally any other dps that can heal the party (basically all of them). It literally just means they have one less functionally redundant piece of their toolkit. I mean they’d lack the ‘healing potency up’ trait anyway so even with scaling it’s not like they’d be pumping out pure healer levels of HPS
    (3)
    Last edited by Connor; 02-05-2026 at 12:25 PM.

  9. #9
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    502
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Neither of these are actually true anymore though are they?

    1. Summoner and Scholar have been entirely separate jobs for a while now. Adjustments to a Summoner’s Physick have no effect on a Scholar’s Physick anymore
    2. Having an ability in their toolkit doesn’t make them ‘heal bots’ lol any more than Red Mage or Dancer or Monk or literally any other dps that can heal the party (basically all of them). It literally just means they have one less functionally redundant piece of their toolkit. I mean they’d lack the ‘healing potency up’ trait anyway so even with scaling it’s not like they’d be pumping out pure healer levels of HPS
    That's your word! Talk you smack fella! Let ya nuts drag Connor! Stand on protocol blood! They afraid of the vets we the vets brotha! Skull gang! Some people say we bleed different BUT WE MAKE FACTUALLY INCORRECT POSTS BLEED BLOOD!
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,351
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    That's your word! Talk you smack fella! Let ya nuts drag Connor! Stand on protocol blood! They afraid of the vets we the vets brotha! Skull gang! Some people say we bleed different BUT WE MAKE FACTUALLY INCORRECT POSTS BLEED BLOOD!


    what?
    (1)

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