G'raha and Krile technically have the big unresolved issue of trying to rebuild the Students of Baldesion. Both post EW and DT have had us yanking them away from the apparently massive amount of labor they have to make that happen over and over.
Back in EW, I was fully thinking the Students were being set up as our new order of friendly allies after the Scions disbanded, with the two being in the same position as Minfillia was way back. G'raha's technically a historian and was a city leader, and just as equipped to do the research and "office work" of our group as he is a fighter, probably much more so, in fact. He's been perfectly set up to take a backseat without disappearing as the leader of their rebuilding order. DT giving us Krile also felt like they were going that direction again, but nope.
I still want that, since we would have a great route to both do big world level travels, discoveries, and influence things on the same scale as we did with the Scions, but have a perfect home for new characters to join us and have old favorites return as needed.
So they DO plan to expand the character creator?!They have gradual plans to increase the scope of character creation. The example he used was giving moles to races that do not currently allow you to put them down.
Putting Au Ra horns on a Lalafell was given as an example of what they don't want to do. Racial identity is important to them and the players both.
Last edited by RedLolly; 12-05-2025 at 03:31 AM.
I'm not so sure about "large part". I personally believe that even if 6.x do the traditional .3 - .4 split, DT would still be a very flawed expansion. If anything, I struggle to come up with what more they could introduce in 6.4 and 6.5 if they decided to start the transition to DT there. Unlike in previous expansions where things has been build up over the years (and especially by ARR laying the foundation), DT is kinda a "fresh start", which means we have nothing else except introducing characters (as they can't really show Tural at this time)I've been saying this all along. A very large part of DT's pacing issues (and why Wuk Lamat had to be in right up in your face every second) was because the Zero story took up all five EW patches. DT didn't get the EW .4/.5 patches to do all the initial prep. Instead, the DT leveling MSQ had to waste a HUGE amount of time doing very basic setup and characters introductions and stuff, that in any other expansion would have happened ahead of time.
And honestly I think DT simply doesn't have enough substantial material for lengthy msq, which is why the first half of it comes off as being padded as heck, to me at least.



Looking at mobile games to judge where FFXIV goes in the future? Auto pathing? lol whoever came up with these ideas needs to go. They are essentially alienating their western market this way and just putting more nails into their coffin.
Time to WoW it full time I guess, esp with this amazing Midnight housing update that makes XIV housing look like....well like something I cannot say on the forums.


the focus need to go entirely away from ultimates and savage and actually maybe focus more on the core game, it would be nice for a change, and nope I am not opposed savage and ultimates... but let me put it like this... savage and ultimate should be like 5% of the update to the game where as the other 95% is adding to the game as it is for the actual core players.
Before yelling nasty words at me... the way I am trying to put it is that you get the amount of hard content as it is now and has always been but actually be adding additional 95% more to the game as in general as well.
It is all like Dungeon, trial... ilevel update content with new 'raid' (enhanced Trial and ex Trial)
A bigger investment into the game as it is than just the basics to try and keep it alive with the absolute basics as it is currently been going for the past few years.
He's not wrong about mobile games, but only focusing on them makes me nervous. It's more than just mobile games, other multiplayer games, and RPGs are leaving MMOs in the dust. They should be looking at those as well.
The problem with normal content and the core game is just the lack of incentive to actually engage with it more than once.the focus need to go entirely away from ultimates and savage and actually maybe focus more on the core game, it would be nice for a change, and nope I am not opposed savage and ultimates... but let me put it like this... savage and ultimate should be like 5% of the update to the game where as the other 95% is adding to the game as it is for the actual core players.
Before yelling nasty words at me... the way I am trying to put it is that you get the amount of hard content as it is now and has always been but actually be adding additional 95% more to the game as in general as well.
It is all like Dungeon, trial... ilevel update content with new 'raid' (enhanced Trial and ex Trial)
A bigger investment into the game as it is than just the basics to try and keep it alive with the absolute basics as it is currently been going for the past few years.
They just need to be less afraid of trying to steer people away, or less afraid of asking them to engage, and to be honest... Resource allocation only solves this to a very small extent.
I honestly can't see deviating away from savage nor ultimate will solve that much to be honest.

I think that combat with bosses does need a major update and overhaul but then with the delay / snapping we have how the reflex of a player will determinate if they are good?
due to this issue already certain bosses ain't match the telegraphs.
So i hope we won't receive snappppp fiesta like already does exist with fall guys event.



The entire thing is padded. "Lets spend a full zone familiarizing ourselves with the culture of these interdimensional soul vampires before we pass any kind of judgment" shouldn't have fucking happened. If the characters were actually being written as themselves, they should all have started formulating a plan and putting it into motion, because they should know that preventing souls from reaching the Aetherial Sea or dredging them up from it endangers the Source and all remaining shards even ignoring the morality of it.I'm not so sure about "large part". I personally believe that even if 6.x do the traditional .3 - .4 split, DT would still be a very flawed expansion. If anything, I struggle to come up with what more they could introduce in 6.4 and 6.5 if they decided to start the transition to DT there. Unlike in previous expansions where things has been build up over the years (and especially by ARR laying the foundation), DT is kinda a "fresh start", which means we have nothing else except introducing characters (as they can't really show Tural at this time)
And honestly I think DT simply doesn't have enough substantial material for lengthy msq, which is why the first half of it comes off as being padded as heck, to me at least.
So much this. People do not come to play FFXIV for the raiding, they come because they are told the game itself, the world, story and playerbase are fantastic.the focus need to go entirely away from ultimates and savage and actually maybe focus more on the core game, it would be nice for a change, and nope I am not opposed savage and ultimates... but let me put it like this... savage and ultimate should be like 5% of the update to the game where as the other 95% is adding to the game as it is for the actual core players.
Before yelling nasty words at me... the way I am trying to put it is that you get the amount of hard content as it is now and has always been but actually be adding additional 95% more to the game as in general as well.
It is all like Dungeon, trial... ilevel update content with new 'raid' (enhanced Trial and ex Trial)
A bigger investment into the game as it is than just the basics to try and keep it alive with the absolute basics as it is currently been going for the past few years.
If you get someone to join and they then have to realize that the experience they were expecting while leveling (slow, at times tedious and time consuming) just is not that and that the real focus is, in fact, on instances just like in other MMOs it is fully to be expected that they will leave before they can get as attached as more veteran players are who might be hesitant to jump ship.
FFXIV used to be considered the 'casual MMO'. It's what hooked me after years of burning myself out in WoW and it kinda feels like that identity is getting lost in favor of streamlining production.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





