Quote Originally Posted by Atreus View Post
Not only is that a wild exaggeration, you just described what PvP is.

"There's no third team to help me win!" That's what I hear every time this subject comes up.
You're forgetting one little but crucial thing: 1v1 serious modes like CC don't have snowballing mechanics like BH or SH. RW also adds mercenaries, the train supplies, etc - some may remember why securing one of the potions mid game in Feast was almost a secured victory.
In CC on the other hand there is a snowball effect from staggered deaths and LB gen, but also a defender's advantage the closer it moves to the losing team's spawn to balance it out. Nothing else.

I'd be totally up to remove BH and SH and whatnot, but at least for BH it's also there for a very valid reason: to force teams to pvp and put the emphasis on winning through killing. In order to remove BH entirely from the mode, we'd probably need to dramatically increase the score earned for tactical kills, at the very least, in comparison to objectives.