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  1. #1
    Player
    Xeonaught's Avatar
    Join Date
    Jun 2021
    Posts
    4
    Character
    Xeonaught Kjata
    World
    Ragnarok
    Main Class
    Warrior Lv 100

    Roulettes in genreal

    So I enjoy Roulettes in general but with so much content now available to square and with Alliance raid roulette still being only Crystal Tower I think we need to move those ARR Alliance raids to the MSQ Roulette also I think Expert Roulette needs scaling and all dungeons in the expansion in the pool .. Trail Roulettes need re scaling all of the older trails now just melt and are no real challenge Also I would like a Roulette what is slightly harder then Expert where trash hits a bit harder and bosses are a bit more punishing then the story counterparts
    (1)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,757
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I've been thinking about it while farming the new deep dungeon... deep dungeons are like dungeons done right:

    - It's not "just a hallway" and the party often splits up.
    - The enemies hurt and can actually kill you.
    - You have to learn the casts and gimmicks by heart or they will probably kill you.
    - There are patrols and RNG effects to shake things up.
    - If you wipe, it's not really due to pure RNG saying "you lose this time" like in, say, treasure maps. It's due to skill such as an enemy (or enemies) wiping the party and failing to tackle it.
    - Things like sleep, stun, silence are actually useful and effective when used regularly like in normal MMORPGs to control excess mobs, patrols or dangerous casts. Imagine that in any other content?
    (5)

  3. #3
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,268
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    thats a cool idea

    they could add a deep dungeon like map with 15 rooms and some patrols, that people clear in their own pace.
    3 of the rooms containing bosses that need to be killed, but groups can decide what mobs to skip, to pull everything or whatnot

    they could also add 1-2 objectives which are necessary to unlock the boss rooms
    (0)

  4. #4
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,524
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I've been thinking about it while farming the new deep dungeon... deep dungeons are like dungeons done right:

    - It's not "just a hallway" and the party often splits up.
    - The enemies hurt and can actually kill you.
    - You have to learn the casts and gimmicks by heart or they will probably kill you.
    - There are patrols and RNG effects to shake things up.
    - If you wipe, it's not really due to pure RNG saying "you lose this time" like in, say, treasure maps. It's due to skill such as an enemy (or enemies) wiping the party and failing to tackle it.
    - Things like sleep, stun, silence are actually useful and effective when used regularly like in normal MMORPGs to control excess mobs, patrols or dangerous casts. Imagine that in any other content?
    I completely agree with you on this! After farming floor 100 for what I wanted, I went back to some of the roulettes to get my tomes maxed out and... doing expert is painful. Even going back to the variant dungeon for the moogle tomes, discovered they added so many QoL in them that it shocked me. The biggest one that I didnt know about is that if you didnt like your group comp, you could change job, anybody could change job out of combat. I really wish they would allow this for any instance because it would really mix things up and give players more agency to do things the way they want to. It would allow us to take risks and make things more exciting.

    I would like for them to take the variant and deep dungeon systems and make something new to replace the standard dungeons. Take the different routes that variant offers and then add in the dangers of deep dungeon with random patrols and different mobs in each area, totally random. I would also bring in the quantum system to allow you to have an easy fast run for some tomes or crank things up for alot more tomes.
    (0)