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  1. #11
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    110
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Appleboops View Post
    snip for length
    In the scenerio you described, low level mob aggro, you have a full minute to pop sprint and run a single direction away from the group of mobs you're around. Are you seriously trying to say that's unmanageable enough to the point where this is a consistent issue? There is like 1 overworld mob type that will actively draw you in if you run away, frogs, and they have a cool down on that ability.

    It's 60 full seconds. Overworld mob aggro ranges aren't that massive. Crafting I could understand maybe running into the issue more often because those do take a bit of time and you're forced to leave the animation itself before you can change. But overworld mobs?

    Brah.

    I'm fact, come to think of it, the proposed system is actively harmful to crafters. If the queue pops, right now crafters have the choice of trying to finish, failing/forcing completion of the craft, or just letting the queue expire. With your system, if queue pops during a craft and you can't finish in 60 seconds, it's an auto-fail. It'd have to be, or else you could use the duty system as a safeguard to not fail the craft. The proposed system removes options from crafters who get caught at the beginning of an expert.

    Like, nah. Just run away from the mob or fate when queue pops. 60 seconds is plenty of time.

    Which is another point. Ya'll supporters of this wanting to make the 3, 7, or 23 people wait those 60 seconds just to try to kill a fate or mob before you're force switched to another job when going into instance? Because I know a ton of people would default to "the system will just accept for me, I don't have to hit the button" with this system. As if the wait to get into content isn't bad enough. We gotta wait that little bit longer to get in because someone decided to try to Yolo a fate before queue?

    Nah. I was taking the piss earlier. I'm now actively against this suggestion.
    (1)

  2. #12
    Player
    Appleboops's Avatar
    Join Date
    Nov 2025
    Posts
    31
    Character
    Cherrie Blossoms
    World
    Diabolos
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    In the scenerio ... "snip".
    This is entirely misled so I'm sorry if you misunderstood what I was actually proposing. I am not proposing that at the end of the 60 seconds you automatically get joined into the duty regardless of situation. I am only proposing that if you are on the wrong job when the duty timer pops, you can click to join right away without needing to swap jobs first

    This system would not affect crafters at all. If you are crafting and you don't want to join the duty when it pops because you can't finish your craft in time, the timer would run out and you'd get a mark for failing to join
    This system would not be exploitable or "lazy" because again, it would not auto-join you at the end of the 60 seconds. Hell, if that were the case people could AFK join which is a terrible situation.

    This would [B]only mean[B] that if you were on a different job when the duty finder timer pops, you'd be able to click Join right away and not have to swap jobs, eliminating any scenario where if, for whatever reason, you could not
    I'm not going to try and debate over scenarios or situations where you can try to run from overworld mobs or etc etc, I've personally been caught in situations where I'm struggling to get away from the mobs because as I try to run, another one picks me up and so on. This may seem unlikely to you but in my personal experience it has happened many times, which is why I'm here. The event I described in my OP was not a magical one-off that had me come here, it was a "last straw" situation because it had already happened or nearly happened enough times before.
    (0)

  3. #13
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    393
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    I'd like to be able to click "commence" and it automatically switches me to whatever I queued as, so I don't have to thumb through 20-something gear sets when queue pops.
    (0)

  4. #14
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    369
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shinku_Tachi View Post
    I'd like to be able to click "commence" and it automatically switches me to whatever I queued as, so I don't have to thumb through 20-something gear sets when queue pops.
    This here is part of why I am looking forward to the new command whatsit they are adding soon. I have four whole hotbars dedicated to jobs so I can switch quickly, it's gonna be nice to stuff those all into one convenient location.

    Sure, an autoswap would be nice too, just don't think it's something that would work with how the game is set up.
    (0)

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