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  1. #111
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Anyone wanna give the OP two more likes to get us to the 100 Like milestone?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #112
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    we need some likes from the community reps
    (1)

  3. #113
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eruantien View Post
    we need some likes from the community reps
    Agreed. I just hope the reps haven't forgotten about this thread and are simply waiting for everyone to get back from Golden Week.

    PS: Yay, 100 likes!
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #114
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Buttons View Post
    I am sure you'll be able to wear a pretty subligar as fashion gear in the future Reinheart >:3 Now if only we knew what the community reps and devs think of this idea. xD
    Good luck getting a rep response they don't seem to say much these days, I think Yoshi has told them to stop sending him so many idea's, I guess he must be bogged down by sticky notes everywhere lol.
    (0)

  5. #115
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    My vanity comes from how boss my battle gear is.
    (0)

  6. #116
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinko View Post
    Good luck getting a rep response they don't seem to say much these days, I think Yoshi has told them to stop sending him so many idea's, I guess he must be bogged down by sticky notes everywhere lol.
    Well, when you get threads like "Make Nighttime scary", you're obviously gonna develop a hesitance to look at the forums for ideas. That being said, this one should definitely be brought to the devs and implemented.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #117
    Player
    FireBud's Avatar
    Join Date
    Oct 2011
    Location
    Middle-Earth
    Posts
    28
    Character
    Fire Bud
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Vanity slots are a good idea, just give them a toggle for players that don't like it and your set.
    (0)

  8. #118
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Yes Firon needs this i must wear turbans 100% of the time on my mnk.
    (2)

  9. #119
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    bring back the extra earring/ bracelet slots. I don't know what's going on with the down-sizing, it's like they're gimping the system(what is it, PS3 limitations now??). I dig the vanity slots but what if that was just compensation for the lack of rings and bracelets we used to have?
    SE should been giving us more, not taking away! For some of us it'll make sense to have more earrings and rings on us(maybe even lip/nose rings).
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #120
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by PSxpert2011 View Post
    bring back the extra earring/ bracelet slots. I don't know what's going on with the down-sizing, it's like they're gimping the system(what is it, PS3 limitations now??). I dig the vanity slots but what if that was just compensation for the lack of rings and bracelets we used to have?
    SE should been giving us more, not taking away! For some of us it'll make sense to have more earrings and rings on us(maybe even lip/nose rings).
    You're... joking right?
    Here's a little comparison for you.

    Pre-1.21:
    12 slot points
    4 ring slots
    2 wrist slots
    2 earring slots
    1 neck slot

    Now, how much of that was usually used at 50? 3 rings due to the Lv42 rings taking up 4 pts each. Each ring gave +8 to a stat.

    Now:
    No slot cost limitations
    2 ring slots
    1 wrist, neck, earring slot.

    The basic rings we use at 50 now give +15 each, which total out to more stat bonuses already. But wait, there's more! We can also equip a neck piece (an extra 25 attack, 10 healing potency, etc) a wristband (+MP/HP and +3 to a stat, extra enmity+, etc), and an earring! (more healing potency, enmity+/-, etc)

    I'd say that adds up to getting more. If you're worried about the vanity gained from the extra wrists/rings, they were covered by equipment 99% of the time anyway.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

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