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  1. #21
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,390
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Hoping for soft reboot with a new starting point and new tutorials for new players.
    Overhaul of all jobs to focus more on job identity.
    Re-evaluation of the healer role and their overall kits.

    More people in house looking at the MSQ and how it is written. ( which I believe they already have start doing)

    A deep look on current systems and reworking of those systems( friendslist, partyfinder, open world content such as fates).

    Hopefully funding to seriously look and fix the core coding issues they have which prevents us from having great things like glamour plates and a good glamour system.

    A full rework of the character creator and possibly having the funding to fully voice the MSQ and key side quest storylines.
    (1)

  2. #22
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,760
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YumieYumiki View Post
    Being an actual video game programmer (on a live service game) I can tell you, from my direct, personal experience spanning a couple decades, that technical debt cannot be dealt with if it's not included in planning and budgets, and that even in my current company that is fairly good at it we still need to work at convincing producers of the necessity of doing it. (and that despite our lead producer being a former programmer himself!)

    Honestly, if you are not a programmer yourself, you have no business calling "skill issue" on that.
    See, that is what I have observed. Part of me wants to conclude that they aren't good at programming (and I have programmed for decades), but a more distant, long-term observation shows that:

    They always focus on the next patch. No employee labor, planning or approval goes into old content whatsoever. So any past features that could use improvement or bringing up to standard, don't get touched for years.

    There are rare exceptions to this: the graphics update, old dungeon revamps, and 5 quality of life upgrades per major patch. There are so few of these that they obviously had to go through Yoshi-P's personal approval to even get development time. Any other changes to past features were without approval, and Yoshi-P informed us it was done without approval (ARR flying, viera/hrothgar head accessories).

    For that reason, I believe you nailed their exact issue. They don't approve nor assign anyone to care about old content, features and patches, which gradually frustrates the playerbase who are still revisiting older features or content, or where old features are still relevant in modern content (such as battle, UI and targeting system issues).
    We have been told for years that is was about "job identity", not technical reasons. One thing where they invoke technical reasons is adding glamour dressers in houses, but even that doesn't necessarily mean "spaghetti code", it could very well just mean "server architecture limitation", in itself not a sign of bad quality, just that the use case doesn't fit the existing technical design.
    Agreed; we have only been told it was due to job identity and that they could easily allow it if they wanted. I've personally never seen them use spaghetti code as an excuse but rather server architecture design, and if you check my signature, you will see a link to a video where Yoshi-P denies there is any spaghetti code from 1.0.
    Quote Originally Posted by YumieYumiki View Post
    I absolutely cannot tell whether the "spaghetti code" thing is real or a myth invented by players.
    I believe it's real but I don't believe it's spaghetti code from 1.0. Rather, the modern game was built upon the back of 2.0, and it's changed a lot since 2.0, yet, 2.0 is still the stack of cards on which it was built, and some programmers have left since then.

    Examples we can see of this:
    • CWLS menu is separate to the Linkshell menu. Likely evidence that they could not salvage the linkshell code, so they made an entirely separate system for it.
    • The game was changed to let us visit other worlds and data centers, but FCs are still world-restricted. I suspect this is due to them being tied to the housing system, which is also world-restricted. This is evidence of how 2.0's design is holding things back.
    • We have numerous inventories - Armoire, Glamour Dresser, buying quest items via Calamity Salvager, Chocobo Saddlebag, Retainer, Armory Chest and the inventory itself. They all function very differently on a technical level, and merging some of them would not be a simple process, but not necessarily impossible.
    All these issues could be solved with things such as database table migrations, or code that converts data upon character login. So either they never assign development resources to do so, or they don't know how.
    (3)
    Last edited by Jeeqbit; 11-18-2025 at 12:55 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #23
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,120
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I don't think this is as grand of a thing as yall are making it out to be.

    The rest of the interview talks about how people are putting less time into the game, thinking players have less free time to play than they used to, so they want to know what we typically do when they do when we log into the game, and want to provide better rewarding gameplay for doing those activities.

    I think they've got a vague idea that they should shift their focus away from long time-consuming grinds (including long hours of prog that may not go anywhere depending on how good your team is) and want to make players feel like they got something out of how they use the limited playtime they have on a daily basis.
    (16)

  4. #24
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    369
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    Maybe it means a revamp of older zones? Or an overhaul of the netcode!?
    (1)

  5. #25
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    393
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Azurarok View Post
    I don't think this is as grand of a thing as yall are making it out to be.

    The rest of the interview talks about how people are putting less time into the game, thinking players have less free time to play than they used to, so they want to know what we typically do when they do when we log into the game, and want to provide better rewarding gameplay for doing those activities.

    I think they've got a vague idea that they should shift their focus away from long time-consuming grinds (including long hours of prog that may not go anywhere depending on how good your team is) and want to make players feel like they got something out of how they use the limited playtime they have on a daily basis.
    Hmmm, hopefully that's just more "eye candy" like I was talking about on the other page. 14 has always been good about rewarding players that don't have time to play, as well as giving players that take long breaks regularly a fast-track to catch up, without much time or effort needed. They don't need to sacrifice the long time-consuming grinds to accommodate that.
    (0)

  6. #26
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    770
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Letting players start from DT or 8.0 would be a terrible experience. You can't just ignore the MSQ that happened before it. Those players would be completely clueless and confused. They would just end up quitting the game. I hope this announcement is instead them revamping the leveling process and early MSQ, or an overhaul to the engine/codebase.
    (8)

  7. #27
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,664
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    So what will it be then? Something that players that like how current things are shouldn't worry about, or an actual rebirth? Because I have a really hard time understanding how those two options can't be even remotely mutually exclusive...
    Or did they do a sudden 180° ?
    (6)
    Secretly had a crush on Mao

  8. #28
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,050
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raim View Post
    Letting players start from DT or 8.0 would be a terrible experience. You can't just ignore the MSQ that happened before it. Those players would be completely clueless and confused. They would just end up quitting the game. I hope this announcement is instead them revamping the leveling process and early MSQ, or an overhaul to the engine/codebase.
    I don't know so much. A discussion regarding this, on a FFXIV based Discord server I'm on, resulted in several friends rebuking my thoughts regarding the game being built around the MSQ.
    There was very much an opinion of 'the MSQ prevents you doing anything with your friends".
    (1)

  9. #29
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    So what will it be then? Something that players that like how current things are shouldn't worry about, or an actual rebirth? Because I have a really hard time understanding how those two options can't be even remotely mutually exclusive...
    Or did they do a sudden 180° ?
    I suspect "rebirth" was intended to be more a philosophy change than anything mechanical. Yoshida follows up that statement by talking about how people today have even less time to play games, especially MMOs and that XIV needs to "adapt" to match those expectations. I doubt very much we're going to see any massive overhauls or direction changes.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #30
    Player
    Keumjo's Avatar
    Join Date
    Jul 2017
    Location
    U'ldah
    Posts
    204
    Character
    Dami Nicha
    World
    Coeurl
    Main Class
    Arcanist Lv 43
    Anything YoshiP says should be taken with, "I'll believe it when I see it."
    (17)
    Coeurl - Astrologian - Wannabe Fisher

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