Page 30 of 45 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast
Results 291 to 300 of 450
  1. #291
    Player
    Remarus's Avatar
    Join Date
    Aug 2017
    Location
    Shaaloani
    Posts
    82
    Character
    R'marus Locke
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xieldras View Post
    As Valence said, you're turning it into a weaker caster then that has less free movement than any mDPS. As soon as the damage increase matches that, then you'll hear the screeching from all the other roles.

    My TLDR from the Walking Casts thread over in the DPS side of the forums is simple: You think you want walking casts because it works in PvP, but you don't. Current PvE's a whole other ball game that will not work with the Heavy inflicted on a MCH in this scenario, especially with the fast-paced DDR.
    I play both PVP and regularly do Savage content. I am perfectly fine with Walking Casts, even with DDR. You can clear almost every mechanic in this game with Walk toggled on if you position yourself correctly. This sounds like a skill issue.

    Those that you cannot simply walk out of, the lack of uptime is the penalty for the higher DPS it would entail, the same as Melee classes.
    (2)

  2. #292
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    No, because then it turns it into a caster, which goes directly against the initial statement of intent.



    It didn't make it unique, it made it a caster, plain and simple. 1.5s casts perhaps, which was caster lite back then (and caster heavy today), but still a caster nonetheless.
    I’m not saying I want walking casts but what even is physical range’s statement of intent

    ARR BRD was mostly free moving support, HW was walking casts, SB was high damage decent support, ShB->DT “yo we heard you like being useless”
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #293
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I’m not saying I want walking casts but what even is physical range’s statement of intent

    ARR BRD was mostly free moving support, HW was walking casts, SB was high damage decent support, ShB->DT “yo we heard you like being useless”
    Isn't the whole thing with Ranged Physical right now "low personal DPS, increase overall party DPS through buffs, maximum mobility"?
    (1)

  4. #294
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heroman3003 View Post
    Isn't the whole thing with Ranged Physical right now "low personal DPS, increase overall party DPS through buffs, maximum mobility"?
    Well yes (though MCH doesn’t even fit the “increase damage with buffs”)

    But still that’s not what physical ranged have always been, so again what is physical ranged design brief
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #295
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Well yes (though MCH doesn’t even fit the “increase damage with buffs”)

    But still that’s not what physical ranged have always been, so again what is physical ranged design brief
    Design brief can change over time. Remember how Astrologian was meant to be 'halfway hybrid' between White Mage's pure healing and Scholar's shields until they introduced Sage and reworked Astro so that it's a full dichtomy now? Same story. As the game changes, more jobs are introduced and content design shifts over time, the design purposes for roles and specific jobs will also change to account for that.
    (0)

  6. #296
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heroman3003 View Post
    Design brief can change over time. Remember how Astrologian was meant to be 'halfway hybrid' between White Mage's pure healing and Scholar's shields until they introduced Sage and reworked Astro so that it's a full dichtomy now? Same story. As the game changes, more jobs are introduced and content design shifts over time, the design purposes for roles and specific jobs will also change to account for that.
    That’s my point, if design brief changes over time then why is the other persons assertion that waking casts don’t fit the design brief correct

    It’s only against the “current brief” (which already barely accounts for MCH)
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #297
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,516
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m not saying I want walking casts but what even is physical range’s statement of intent

    ARR BRD was mostly free moving support, HW was walking casts, SB was high damage decent support, ShB->DT “yo we heard you like being useless”
    Considering that you could bring a Double Caster comp in place of a PhysRanged/non-BLM caster comp, and potentially outperform the PRanged comp (even with losing the 1% boost that a PRanged brings)...

    I guess the intent for the role is 'you bring Tactician, or a Tactician reskin'? Oh, and the exceptionally rare 'Interrupt casts, also the casts are frequent enough that the Tanks alone cannot handle it' which... is there any examples of this recently besides E8S? Does E8S even count as 'recent' anymore?

    At least in SB we had Refresh/the TP-restoring version of Tactican, so PRanged had an actual niche: Sustaining party resources to maintain their DPS/HPS output
    (3)
    Last edited by ForsakenRoe; 11-05-2025 at 07:16 AM.

  8. #298
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m not saying I want walking casts but what even is physical range’s statement of intent

    ARR BRD was mostly free moving support, HW was walking casts, SB was high damage decent support, ShB->DT “yo we heard you like being useless”
    The initial statement of intent was referring to Mikey's advertised goal to make a job more unique. Turning them into casters seems to go directly against said statement to me.

    If we want to know what the rphys statement of intent is instead, then you'll have many different responses depending on who you ask. Mine is definitely: not casters. At least not in the magical caster sense. I said above however that cast times that do not impede movement are something I'd consider unique enough to the role to warrant them be a potential thing.

    I used to believe rphys could go back to some of its roots which were heavy rng and meaningful proc/priority systems baked into complicated toolkits to manage. Melees have ranged considerations, casters have uptime mobility considerations, people always complain that rphys have none. Then here you go, they'd have the most complex toolkits to play with instead, with a lot of organic interactions that would break a glass ceiling that skilled play would only approach in an asymptotic way. I'd also bake the party resource support into it but it seems it's been deleted from the battle system itself in ShB so... that would need a bigger rework.
    (3)

  9. #299
    Player
    Remarus's Avatar
    Join Date
    Aug 2017
    Location
    Shaaloani
    Posts
    82
    Character
    R'marus Locke
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    The initial statement of intent was referring to Mikey's advertised goal to make a job more unique. Turning them into casters seems to go directly against said statement to me.

    If we want to know what the rphys statement of intent is instead, then you'll have many different responses depending on who you ask. Mine is definitely: not casters. At least not in the magical caster sense. I said above however that cast times that do not impede movement are something I'd consider unique enough to the role to warrant them be a potential thing.

    I used to believe rphys could go back to some of its roots which were heavy rng and meaningful proc/priority systems baked into complicated toolkits to manage. Melees have ranged considerations, casters have uptime mobility considerations, people always complain that rphys have none. Then here you go, they'd have the most complex toolkits to play with instead, with a lot of organic interactions that would break a glass ceiling that skilled play would only approach in an asymptotic way.
    Heavy RNG is not really meaningful design, it's a recipe to bench those classes unless they passively provide a significant buff to the rest of the party (DNC and BRD). There's too much opportunity for poor RNG to wildly swing you from underperforming to overperforming, and DPS checks continue to get tighter in encounter design. Making all phys ranged have complex toolkits also goes against their (correct) design philosophy of having jobs that require varying levels of skill floors to ensure both great players and not so great players have options to meaningfully contribute in non-high-end gameplay. All you have to do is look at how Crit RNG dependent some jobs already are here to see throwing RNG on top of RNG isn't a solution. There's a reason Roll the Bones got major reworks for Outlaw Rogues in WoW, because basing a class off of RNG is a recipe for failure.
    (0)

  10. #300
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    From my experience, heavy rng has only ever been a problem on sparse, ultra heavy nukes from 2 min bursts windows that appeared in ShB and onward, as seen as with the whole kaiten debacle and how they tried to mitigate the crit variance. When it's about the filler as it used to be the case for MCH, etc, it's never been too much of a problem. I've played enough BRD in savage and above to know that the rng variance in damage output wasn't very meaningful. What was meaningful was the multiplying modifiers and factors baked into the 2min burst though, it swung wildly on my rdps output.

    What I find more interesting than petty numbers is the triage, choice and agency they do provide and how they do break a monotonous script. You can perfectly tone down rng damage variations in favor of rng agency.
    (4)

  11. 11-05-2025 07:55 AM

  12. 11-05-2025 08:24 AM

Page 30 of 45 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast