Quote Originally Posted by CCheshire View Post
Does anyone care about these 2 dungeons in the first place in 2025, tho? I've done it tons of times for mentor or high level rous and I'll heal everyone on auto-pilot too. If anything, I'm glad SE is streamlining old content for everyone who is going to be stuck by chance on ARR dungeons.
I care about those dungeons, not because they're super interesting to play through nowadays but because of what they represent.
Experimenting with mechanics and dungeon layouts, variety, a time when they were actually trying to make unique dungeons.

And I don't feel like applauding their "streamlining" when all it does is remove every single interesting mechanic from the old game to replace it with the same stale "dodge line AoEs, dodge dynamo, dodge chariot, dodge half-room cleave, dodge in clock positions".
Because that is all dungeons have been since the introduction of Trusts and their incredibly limited capabilities.