I've been leveling trusts and it's so weird seeing the NPCs just barely clear the AOE and not explode in the against the final level 91 dungeon boss while I can get wiped from the teeniest hiccup because of how fast unavoidable hits follow the avoidable ones. But the fact that NPCs are designed to react and move like that means, to me, that the weird server ticking as it is absolutely not considered in the design of these fights.

Just how much better is Japan's internet, anyway?