I do suspect the actual issue is that the big pieces of content like field exploration, deep dungeons and limited jobs are resource intensive and hard to release just after a full expansion release. Considering that beyond the regular flow of content that comes out every patch or two patches (msq, dungeons, trials, raids), the two main biggest pieces of content are new expansions and post expansion endgame systems such as the aforementioned content, it's probably because putting all of those out at once is probably impossible. But! I do agree that in HW for example we used to have Diadem as soon as 3.1 was there.
Also, think about what you truly wish, because getting all of the biggest chunks of content at once, which means in the first half of an expansion, would leave the second half absolutely barren, and anybody that's played long enough already knows how the game has a hard time to sustain itself past the mid expansion point once the last tier of raids is behind and there is still almost a full year to go through before the next expansion.
However there is definitely long term, multi patch systems that definitely could come earlier, like relics for instance.
I don't disagree with the feeling, and you can call me absolutely jaded if you want (because I am), but this feature isn't going to be used much if at all because CBU3's weakest point has always been on UI/UX (which verges on absolute incompetence, i'm saying this as someone that worked in the industry, they can come after my ass if they feel offended I don't care, it's not a word I use easily and will never use it for other parts of XIV) and everybody will still use the current player-made, out of game raidplan and will force console players to follow suit as it's always been the case. Especially since they can use their smartphones if they don't have a pc screen at hand.
Would love to be proven wrong though.



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