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  1. #151
    Player
    Plaglow's Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    12
    Character
    Janne Lythe
    World
    Golem
    Main Class
    Bard Lv 100
    Ive been having a lot of fun with it. It being easier has been a boon for getting my friends into Deep dungeons.
    (0)

  2. 10-18-2025 08:52 PM

  3. #152
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    549
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    having cleared it all now, I will say they really got carried away with cones and line aoes, and felt like every enemy in the last two sets were just "lul go behind"

    was fun still. but I never felt I met any "oh shit" enemies, that I would rather just not fight
    (2)
    Last edited by Gullis; 10-18-2025 at 11:07 PM.

  4. #153
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,512
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    on which floor do the ohko attacks start?
    (0)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  5. #154
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    1,016
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Asari5 View Post
    on which floor do the ohko attacks start?
    51+ AoEs are ~250k to tanks without mit, 71+ they're ~500k
    (1)

  6. #155
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,512
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by VictorSpoils View Post
    51+ AoEs are ~250k to tanks without mit, 71+ they're ~500k
    soznds rough for randoms and minor mistakes xD
    thanks
    (1)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  7. #156
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    737
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    I've only been up to F60 since I don't have enough levels for my arms, so far, it's still much lower than armor for some reason. Also, I like the maps as the grassy field, desert, and underwater mansion rooms that are more open than caves or dark dungeon rooms is good. Then I'm planning to stop at F71 so I can just focus on the Challenge Log, which is a great addition along with the multiple checkpoints and matched parties options.

    Finally, I like how some of the new bosses are adorable, like the rainbow shrub, plant omega, and the giant golden cacti bosses.
    (0)

  8. #157
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,302
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Another suggestion is could they just delete a save file if your party has wiped? Like there's no way to recover the file so why leave it there to be deleted manually?
    (4)

  9. #158
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,350
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    Another suggestion is could they just delete a save file if your party has wiped? Like there's no way to recover the file so why leave it there to be deleted manually?
    It's been a problem since potd, something something small indy company.
    (2)
    Secretly had a crush on Mao

  10. #159
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    138
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Pretty visuals, accessibility through the roof. Some fun ideas.
    But ultimately extremely undertuned in endgame, combined with shallowness of the difficulty type (basicly only "dodge the hidden aoe lmao").
    This drasticly diminishes replayability value, aside from some odd eggs like scholar, the dungeon plays almost the same on every job/role.

    For comparison Palace of the Dead presents several problems to overcome (problems in good sense):
    High damage / double auto skills
    Damage over time skills
    Area denial
    enrage mechanics
    time consuming mechanics (high hp, slow, paralasys)
    Crowd control
    And lastly, the shared one - dangerous aoes.
    Add to it that potd mobs often combine several of those: Sasquach is both area denial and high damage, Claw is high damage, cc pull-in and a time risk due to slow. There are also some distinctly easier options to 'farm' but you never have enough of them to progress without tackling one of those obstacles above. (ofc im talking deep potd)

    PT endgame basicly only has the last one, add insane incense drop rate, making it a very underchallenging experience for solo player.

    Also such huge focus on aoe isnt really casual/party friendly either. Someone pulls a mob behind you? Someone steps on luring? Recipe for disaster
    If instead the dungeon was blanced damage/hp/mechanics towards a standard comp light party, it would be the best of both worlds - solo players would find the challenge they are looking for, and parties can clear without 100-0 situations and feel good about it.
    (4)
    Last edited by ThurinTurambar; 10-20-2025 at 04:21 AM.

  11. 10-20-2025 03:15 AM

  12. 10-20-2025 04:10 AM

  13. #160
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    138
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by cashmoney109 View Post
    The one shots are just another side effect of poor role balance and the game being completely overloaded with defense, healing and recovery tools. Tanks are overpowered and can do 70% the damage of a DPS while having 10x the survivability. Healer kits are overloaded and virtually incapable of running out of resources. DPS are littered with even more superfluous healing and mit tools because they removed every other form of utility but we still need to put up a flimsy front pretending this is an RPG. Not even to mention the infinite rezzes which they made even worse with phoenix downs. If there were no one shots it would play exactly like any other snoozefest dungeon in this game with zero chance of failure.
    Problem is not job design, but mob design. Id argue that tanks and healers have their strong suits basicly invalidated by one shotting aoes. Which means the only thing that matters is how high is your dmg output. Thats why mobs with irregularly high damage, double autos and dots matter. Same reason why mobs with higher hp pools / slowing mechanisms are important. There is no better way to scare a tank than a mob that plummets your dmg output if you fail its mechanic.

    Here is proof of my ideas: https://youtu.be/PPKXHZcgg_Q
    I shouldnt be able to do this on mch, but with Pt design i am
    (3)
    Last edited by ThurinTurambar; 10-20-2025 at 05:54 AM.

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