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  1. #1
    Player
    AstreaLove's Avatar
    Join Date
    Feb 2022
    Posts
    45
    Character
    Astrea Love
    World
    Twintania
    Main Class
    Scholar Lv 100

    Fix the Second boss in Forked Tower: Blood.

    In Forked Tower: Blood, Dead Stars (the second boss Phobos, Triton & Nereid) to be defeated all three of them need to reach 0.1% however our group can consistently defeat them long before Fireballs, usually sometime between the second Delta Attack and around the line-stack marker, we have all three at 0.1%. However, we still have to do the full Fireball mechanic, then wait for them to get up, and start casting Six Folded Fistfight, and not until then does the fight consider itself to be over.
    Do you think that's an oversight from SE, or do you think it's intentional, it doesn't really make sense that the fight goes for another 90 seconds before it's considered dead.
    (6)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,687
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It happens in other fights in the game as well. For example, in EX3, once ice phase cast begins, you have to do the entire thing even if it's at 0.1% throughout. There's also Thordan.

    I don't know if it's intentional but I feel like it's something that would be coded intentionally to prevent bugs when it's in the middle of a mechanic. It's hard to say because there are plenty of mechanics where that isn't an issue as well.

    I do know that in the past they wanted to address an issue where mechanics were getting skipped and different parties were seeing enrage at different timelines which is unfair, so maybe it's some side effect of trying to address that.
    (0)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,151
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    The second "boss" in Forked Tower: Blood is the only encounter in the entire instance that actually has its own, internal narrative structure and story. It absolutely makes sense that you should have to see all phases of the fight.
    (1)

  4. #4
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    301
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by AmiableApkallu View Post
    The second "boss" in Forked Tower: Blood is the only encounter in the entire instance that actually has its own, internal narrative structure and story. It absolutely makes sense that you should have to see all phases of the fight.
    This still doesn't explain the HP bars. People shouldn't be punished for dealing good damage.
    (5)

  5. #5
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    119
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    What's the matter afraid you might have to actually do a mechanic?
    (0)

  6. #6
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    385
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ajisaii View Post
    What's the matter afraid you might have to actually do a mechanic?
    It's one of the mechanics where one person being in the wrong place can cause a wipe, so wanting to skip that mechanic if the damage has been on point is actually understandable.

    On the other end, if they're already getting the three bosses to almost zero, chances are they've done FT for long enough to know full well how to do mechanics flawlessly which begs the question again on why do they need to do mechanics they've long beaten when they've put good enough DPS. At that point, it's not an obstacle, but a waste of time.
    (6)
    Last edited by BokoToloko; 10-14-2025 at 08:31 AM.

  7. #7
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    449
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by brinn12 View Post
    This still doesn't explain the HP bars. People shouldn't be punished for dealing good damage.
    You probably replied to a troll, this sounds same as some people complain you can skip scales, so hurr durr first timers can't see them.

    Hp lock is just oversight/bad programming.
    (3)

  8. #8
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,256
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by brinn12 View Post
    This still doesn't explain the HP bars. People shouldn't be punished for dealing good damage.
    its no punishment if theres no disadvantage to low dps groups
    (0)

  9. #9
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    119
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BokoToloko View Post
    On the other end, if they're already getting the three bosses to almost zero, chances are they've done FT for long enough to know full well how to do mechanics flawlessly
    Then it shouldn't be an issue for them and it's not worth complaining about.
    (0)

  10. #10
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    385
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ajisaii View Post
    Then it shouldn't be an issue for them and it's not worth complaining about.
    Quote Originally Posted by BokoToloko View Post
    On the other end, if they're already getting the three bosses to almost zero, chances are they've done FT for long enough to know full well how to do mechanics flawlessly which begs the question again on why do they need to do mechanics they've long beaten when they've put good enough DPS. At that point, it's not an obstacle, but a waste of time.
    Do try to read the whole thing before answering, please.
    (1)

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