That's a fair perspective, thank you for answering. Would you also be ok with waiting 30+ minutes in a queue because another player blacklisted you for whatever reason?Yes because sitting 30+ minutes in a que would be slightly better than progressing 20 floors only to end up getting wiped by a specific player's horrible choices that affect the entire party's run. Not a good situation regardless and isn't fair to the player(s) trying to progress but keep getting their time wasted. There are alternative solutions like I said but they all end up putting the player in an unfair spot when this is a system that should really be fixed.

If it means I'm guaranteed not having to run into someone I blacklisted because I don't want to play with them then I'll gladly accept that too.
I'm sure there can be some balance in the code for the matchmaking.
Maybe it can be like this: Two players blacklisting each other queuing for the same thing? Whoever queued first can have the priority to go with the group being currently matched together while the person queuing second will have to wait for the next group, however long that may take.
It is very unlikely both would que at the exact same time down to the milliseconds, but IF that was the case for two people on different parts of the globe, put it to a dice roll, alphabetical order or any other way to determine who gets first priority in this very rare circumstance.
I think you missed what I was implying in my previous post, which is that blacklisting could then be used as a harassment tactic to block another player from accessing an instanced duty. It would be relatively easy to do so with a network of bots. I think that's why SE have taken their approach instead
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