Results -9 to 0 of 26

Threaded View

  1. #7
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    82
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Lack of innovation take its turn on the game.
    Mechanics are outdated
    Figths are outdated
    Classes are dead boring.
    All you have to do is to learn where to stand in certain frame of the fight.
    People get tired of it and quit over the time.
    Whats is in here to be supprised about?

    On top of that there are :
    Massive submarine fleets what people actually bot owning +30 houses at once leading to flooding the market with empty gil and enforcing the issues related to healthy economy.
    Lack of accessability towards the content you might not be able to do latest 4th fight of the raid tier to unlock the newest ultimate as nobody does do it anymore as people moved on.
    Lack of accessability towards learning the forced patterns in fights the game does not teach you things specially if you are a sprout
    600h+ of visual novel based on emotes what is not exciting over certain period of time.

    There is way more moments when a player can feel that the game is against them than the opposite where the content is not something to be happy about but more of a chore or heavy duty grind like 99 tomes for a mount if you got a bad luck. - Is it really fun to beat the same boss for over 99 times? It's not a content it's just a punishment for trying if your luck is bad.

    Then newest relic area if we are at the luck side and it's drop rate.

    My question is to who is this game targeted - Casuals no most of them left, RP community is shirnking each day and raiders we all know they cheat and push the raids quickest as they can same as the top ultimate clearing teams getting caught cheating each new ultimate is being realised.

    So to what a type of the player is this game? Because i deeply did belived it was meant for everyone to enjoy and cheerish what it does have to offer not put obstacles each time something is realised. ( beating lvl50 of oldest deep dungeon as an example )

    *edit*

    Fates I forget about fates.. how repetetive and about nothing they are it's almost always not worth to bother aside of the special fates for special rewards
    there is nothing about them what is exciting other than being dead repetetive.
    (17)
    Last edited by Myotis; 10-12-2025 at 01:32 PM.