Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Player
    Dastan's Avatar
    Join Date
    Oct 2023
    Posts
    61
    Character
    Dastan Twillane
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Well I sure as hell wish they'd listen to some of the problems I have then. Considering the follow up every time I brought some of those up, why is SE never acting upon it then?
    Yeah, that's kinda what I mean. It's not that they don't listen. But a lot of people feel like they don't because they are trying to listen to every single person at the same time. So it creates a problem of always having frustrated players no matter what decision they make, That's why I'm saying they should just own a vision for the game and keep that their goal focus. So there is no confusion or anger with the game. It will be expected.

    The OP is literally a 1.0 veteran that clearly misses the 1.0 experience they had.

    Then you have the raiders who want more innovative mechanics and better rewards to show off.

    Then you got those people kinda in between casual and hardcore raiders who will clear extremes and might dabble in savage raiding a bit.

    Then you got the sole casual players who are just here for the MSQ, daily and weekly chores. They want that to be easier to do.

    Then you have the pvpers, rpers and other types of players that don't really fit into any niche.

    But the problem isn't that these players exist. It's what makes up the community in this game. The problem is that the dev team is trying to make every single one of these people happy and they literally can't do that without making someone else pissed off and wanting to quit the game.

    I've thought about this for awhile and I realized that every person wants something different out of the game. Some want it to be easy, and others want more challenging content. There will be complaints no matter what kind of feedback gets addressed because not everyone agrees with the same thing.
    (2)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,762
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    But that's exactly what I was trying to convey: they do have a vision. There are just things that they deem not compatible with it or that they maybe just don't like, and there are things that they actually think would make the game better.

    Reverting to the usual "they're trying to please everyone so they make nobody happy" is crazy. That's simply not true, else they'd be listening to everyone, and yet they don't.
    (6)
    Secretly had a crush on Mao

  3. #13
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,555
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Almost everything we currently have is rehashing of existing mechanics that were developed long ago. While they do try to innovate and develop new content, their entire system for development is backwards. They develop content for the 1% (hardcore raiders) and then try to scale it down to casuals. It should be done in reverse, make casual content and then ramp it up. That is what Quantum should do and we will see. Also, enough with the body checks that result in wipes or dozens of one hit mechanics in fights. Let the vuln stacks do their thing, if you want them to hurt more, do that instead of endless insta death or wipe mechanics.

    The other major problem, and I consider this the largest problem, Is reward itemization. They come out either some really good content but we have little or no reason to do it after we have done it once or at all. A music roll, house item, materia? We honestly need more than that. They could even add very old items that are discontinued. The moogle event does a decent job at this. Rewards should have 50% of the art budget. I’ll grind till my fingers hurt to get a cute glam, remember, fashion is the true endgame. Make it achievable too, hardcore get the items faster than casuals but let it be achievable.
    (2)

  4. #14
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    214
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dastan View Post
    Then you got the sole casual players who are just here for the MSQ, daily and weekly chores. They want that to be easier to do.
    I don't know about you, but casual players have been served quite poorly this expansion compared to others. There are multiple threads that discussed that and were mocked relentlessly.

    There's only so much "oops it's savage lol" that I can tolerate before saying "screw this". And it's becoming clear to me that the pitiful allowance that the dev team gets mostly goes to harder battle content, if the Forked Tower debacle is anything to go by.

    I want to do interesting content. I was excited for Forked. So far I'll admit the novelty of the new PotD is nice.

    Heck most slower-paced content actively feel punishing. Achievements having a ludicrous completion requirement for some mounts (no wonder those get botted), currently there's the Accursed Hoard's 30k debacle, the Yan mount's stupid low odds within Maps (and Maps still have that 1-per-inventory limit).

    Perhaps I'm just very jaded, but I wish Square actually put money and care into this game.
    (5)

  5. #15
    Player
    SkizzleAbernath's Avatar
    Join Date
    Mar 2019
    Posts
    55
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Gladiator Lv 100
    @Dastan
    I really wish it was as simple as people make it sound. It’s not. A lot of us genuinely got duped, and that’s why there’s so much frustration now.

    What was the point of that survey I mentioned if they were never going to follow through with it anyway? That’s why I keep saying an entire playerbase was used at their expense just to reshape FFXIV into what I call (sarcastically) “Fashion Fantasy XIV: A WoW Clone Reborn.” People who decided to trust the director and get the short end of the stick so people who have no desire to do anything on ffxiv but go to venues playing dating simulator using mods and god knows what. People doing exactly everything but playing final fantasy pretty much. I kinda understand why they call our community a community filled with forced positive toxicity. I understand it more and more with the years.

    Instead of trying to appeal to everyone and everything like you mentioned, why not create a game that shapes its players?
    FFXI shaped us.
    For many of us, FFXI was our first MMORPG it taught us lessons, patience, community, responsibility things FFXIV simply does not foster anymore. We had to be considerate of our party members because we all depended and needed each other.

    And let’s be clear about something: people love to claim that FFXIV invented the culture of helping others for no reward giving gil, helping clear content, crafting gear just because. No. That mindset comes directly from FFXI. FFXI forced us to socialize, make friends, know our server, and be part of an actual community. That culture wasn’t optional it was essential.

    Thankfully, that spirit still survives on many NA and JP servers (not so much EU), but make no mistake: it originated from the FFXI upbringing, no matter how much some want to deny it.

    In FFXIV today, you can afford to be a jerk. Why? Because Duty Finder lets you float anonymously from group to group, never accountable to anyone, never tied to a community. You’ll probably never see those players again. There are no server reputations. No lasting relationships required. Just queue, clear, leave.

    That’s the core of the problem FFXIV stopped trying to build a world, and instead focused on building a lobby.
    (1)

  6. #16
    Player
    MAJRIS's Avatar
    Join Date
    Aug 2022
    Posts
    199
    Character
    Chad Thunder
    World
    Alpha
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Myotis View Post
    My question is to who is this game targeted
    It is targeted for those that haven't bought the game yet. That's why we get cool looking promos for new expansion, interviews, videos, collabs and what not, and at the same time various game issues where you ask yourself "did anyone test it at all?" or "why this?"
    For example: Viera hats part 1/X, a feature that CAME OUT UNFINISHED, is at least one year late to feel relevant, in some cases the helms are oversized up to the point you will not use helm at all because it looks like bucket, and to add insult to injury, in the pipeline is "done" and will most likely never be fixed neither addressed.

    I don't understand who approved to spend so much resources into multiple releases of benchmark tool, and then multiple attempts to fix visual update that felt like ignored half of player feedback, instead of adding the equivalent of new faces e.g. face 5,6,7,8, and let players pick the new or old. it would create much less bad taste and perhaps would save developer time and energy wasted to redo their work.

    I wish certain approach towards the player-submitted feedback would change. But I have to admit, things like that don't bring in new customers.
    you don't have to like Steve but he's on spot with the product vs marketing leadership. food for thought:
    https://www.youtube.com/watch?v=P4VBqTViEx4
    (1)
    Last edited by MAJRIS; 10-13-2025 at 06:28 AM.

  7. #17
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    Reverting to the usual "they're trying to please everyone so they make nobody happy" is crazy. That's simply not true, else they'd be listening to everyone, and yet they don't.
    There is a difference between "listening to someone" and "doing as someone says."

    Like, I have a boss who credibly goes, "Yes, I understand what you're saying," and then in the very next remark goes, "Nevertheless, I disagree with you, {this} is what I want, and so {this} is my decision."

    That's literally (part of) what it means to have a vision and to be willing to stick to it.
    (2)

  8. 10-13-2025 08:01 AM

  9. #18
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,366
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SkizzleAbernath View Post
    Most of us 1.0 players also came from FFXI. None of us wanted FFXI 2.0, but we definitely didn’t sign up for Final Fantasy: A WoW Clone Reborn either.
    Honestly the big things I wish they would import from FFXI are stand alone expansions. Having hundreds of hours worth of forced msq is not good, esp when it got so bloated they had to cut out massive story arcs by scrapping 2-3 expansions and having writers that just default to the same boring anime tropes over and over and over because they are either just not really good writers or because the person guiding their pen is completely lacking in creativity and just too scared to do something some afk LL rando would find even slightly controversial. And every expansion in XI also brought its own unique endgame. Dynamis. Limbus, Assault. Sky. Campaign. All fantastic endgame, all unique.

    As it stands FFXI feels like a love letter from devs who enjoyed their world and wanted to create new and fantastic experiences for their players, where as FFXIV feels like a spread sheet check list given to the devs by someone who should not be anywhere near the actual game. I am kinda glad XI is off the radar for the most part since xiv launched so they can do their thing, cause it got dicey there for a moment during the abyssea era.
    (2)

  10. #19
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    FFXI's world is better than FFXIV's will ever be. Its zones and PVE content actually matter. It is an actual RPG where stats and gear and Job selection matter. FFXIV will never be able to lick its boots, and the fact that FFXIV is more popular only says something about the players, not the game.

    Also as a 1.0 player, I have always deeply regretted how ARR threw out the far more immersive FFXI style world and approach to Jobs for the claustrophobic nonsense of a 1/16th world we got in the trade. What that game really needed was UI and QOL support, not being remixed into a WOW clone. But then, they did what they had to grab all the customers. Whether it was a good game or not was way down the list of priorities.
    (1)
    Last edited by Floortank; 10-13-2025 at 11:14 AM.

  11. #20
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,106
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MAJRIS View Post
    I don't understand who approved to spend so much resources into multiple releases of benchmark tool, and then multiple attempts to fix visual update that felt like ignored half of player feedback, instead of adding the equivalent of new faces e.g. face 5,6,7,8, and let players pick the new or old. it would create much less bad taste and perhaps would save developer time and energy wasted to redo their work.
    I can at least answer that for you, because the old faces are literally incompatible with the new additions they made with the graphics update.

    The new faces have roughly 50% more polygons than the old ones but more importantly they have 50 new bones for facial animation, different mesh topology and different UV mapping (to make the texture layout uniform across all races and easier to work with I assume).
    To make the old faces work they would have to increase the polygon count so they don't deform in weird ways when animated by the new bones, update all the old textures with their incredibly inefficient layout (because every race had a slightly different one), weight the old mesh to the new bones with completely different topology and hope it comes out perfectly because you bet someone is still going to complain if their Viera's corner of the mouth is 5° off on the smile expression or something.

    Because that would be something only an insane person would do they instead opted to create entirely new head meshes that made the workflow easier and make those look as close as possible to the old faces, which obviously resulted in an approximation that is never going to be 100% the same.

    In theory this should make it easier to add new faces later down the line, but who knows what other limitations they baked into the character customization menu when they made ARR.
    (2)
    Last edited by Absurdity; 10-13-2025 at 11:56 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast