Quote Originally Posted by Akroya View Post
And honestly, Yoshi-P saying a “50% reward increase” was coming feels like a joke — 50% of zero is still zero.
Criterion Savage rewards were already disrespectful, but with Q40? You can’t be serious right now.
I mean if you look at the current rewards of PT, they're more than what Orthos had, and every deep dungeon actually increased that amount compared to the previous one. There is a lot of currencies in PT (perhaps too many), but there is multiple mounts, cosmetics, minions, goodies... It's way more than what other DDs could claim, so I don't think it's fair to say it's zero.

What you're actually saying is that it's zero specifically gated behind Quantum, which seems to follow their new philosophy of designing content for everyone: the reward pool is also shared across the whole PT related content, that's it. Harder parts just make it a lot easier to get them, that's about it.

Quote Originally Posted by IzanamiNoMikotoo View Post
I meant it more like that some people have the desire to do it in the first place simply because the content is nice (typically savage raiders yea) but might do it once and never again because after that they get nothing from it. Even savage raiders have secondary interests. Some want mounts, some like glam, some like minions, etc. Having a bit more there would incentivise more people to do it more than once and would probably also get some people to do it in general. I know a few people who think the fight looks cool but will not go to the trouble of unlocking it an doing it if they only get a mount. They would do it if there was something for them specifically tho. So I just mean that they should broaden the loot pool so that everyone doing it in the end also has at least something that they want.

Also I think the whole point of quantum was that it scales from "Fairly easy" to "Savage+" that attracts everyone. Currently the earler Sacks just give you like bardings or old weapons, but almost nothing new. Instead it could include more new things, already for earlier difficulty settings, which you can also buy from currency you get from higher difficulty. That is just an example ofc. But doing the hardest difficulty and getting 2 mounts is just...
I'm not too familiar with how fast one can unlock the rewards from the mode in Quantum to be fair, so if you only need to clear it once, then it's probably a shelf life problem yeah (although I may also have my own ideas on why shelf life sucks in this game but that's another story).

The problem with Quantum is that it's not scaling from fairly easy to savage+, it's savage to savage+ no? Unless you mean the base trial that's not quantum? I've not heard a lot about that one but people seemed to say it's Delubrum savage to ex level?