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  1. #1
    Player
    Valence's Avatar
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    Oct 2018
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    4,803
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I mean no matter the rewards, if you make something savage+ difficulty, you'll not attract nor design for everyone, so I assume that what's aimed at "everyone" is the deep dungeon itself and not the final trial, which has been added specifically to include raiders into the content (which is cool). Adding carrots in the reward pool won't just magically make people go for savage+.

    Or did you mean to attract raiders more because you think it's not sufficient?
    (6)

  2. #2
    Player
    IzanamiNoMikotoo's Avatar
    Join Date
    Aug 2025
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    8
    Character
    Izanagi-no Mikoto
    World
    Shiva
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Valence View Post
    Or did you mean to attract raiders more because you think it's not sufficient?
    I meant it more like that some people have the desire to do it in the first place simply because the content is nice (typically savage raiders yea) but might do it once and never again because after that they get nothing from it. Even savage raiders have secondary interests. Some want mounts, some like glam, some like minions, etc. Having a bit more there would incentivise more people to do it more than once and would probably also get some people to do it in general. I know a few people who think the fight looks cool but will not go to the trouble of unlocking it an doing it if they only get a mount. They would do it if there was something for them specifically tho. So I just mean that they should broaden the loot pool so that everyone doing it in the end also has at least something that they want.

    Also I think the whole point of quantum was that it scales from "Fairly easy" to "Savage+" that attracts everyone. Currently the earler Sacks just give you like bardings or old weapons, but almost nothing new. Instead it could include more new things, already for earlier difficulty settings, which you can also buy from currency you get from higher difficulty. That is just an example ofc. But doing the hardest difficulty and getting 2 mounts is just...
    (3)
    Last edited by IzanamiNoMikotoo; 10-11-2025 at 09:50 PM.

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,803
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Akroya View Post
    And honestly, Yoshi-P saying a “50% reward increase” was coming feels like a joke — 50% of zero is still zero.
    Criterion Savage rewards were already disrespectful, but with Q40? You can’t be serious right now.
    I mean if you look at the current rewards of PT, they're more than what Orthos had, and every deep dungeon actually increased that amount compared to the previous one. There is a lot of currencies in PT (perhaps too many), but there is multiple mounts, cosmetics, minions, goodies... It's way more than what other DDs could claim, so I don't think it's fair to say it's zero.

    What you're actually saying is that it's zero specifically gated behind Quantum, which seems to follow their new philosophy of designing content for everyone: the reward pool is also shared across the whole PT related content, that's it. Harder parts just make it a lot easier to get them, that's about it.

    Quote Originally Posted by IzanamiNoMikotoo View Post
    I meant it more like that some people have the desire to do it in the first place simply because the content is nice (typically savage raiders yea) but might do it once and never again because after that they get nothing from it. Even savage raiders have secondary interests. Some want mounts, some like glam, some like minions, etc. Having a bit more there would incentivise more people to do it more than once and would probably also get some people to do it in general. I know a few people who think the fight looks cool but will not go to the trouble of unlocking it an doing it if they only get a mount. They would do it if there was something for them specifically tho. So I just mean that they should broaden the loot pool so that everyone doing it in the end also has at least something that they want.

    Also I think the whole point of quantum was that it scales from "Fairly easy" to "Savage+" that attracts everyone. Currently the earler Sacks just give you like bardings or old weapons, but almost nothing new. Instead it could include more new things, already for earlier difficulty settings, which you can also buy from currency you get from higher difficulty. That is just an example ofc. But doing the hardest difficulty and getting 2 mounts is just...
    I'm not too familiar with how fast one can unlock the rewards from the mode in Quantum to be fair, so if you only need to clear it once, then it's probably a shelf life problem yeah (although I may also have my own ideas on why shelf life sucks in this game but that's another story).

    The problem with Quantum is that it's not scaling from fairly easy to savage+, it's savage to savage+ no? Unless you mean the base trial that's not quantum? I've not heard a lot about that one but people seemed to say it's Delubrum savage to ex level?
    (2)
    Secretly had a crush on Mao

  4. #4
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    249
    Character
    Jak Danyell
    World
    Faerie
    Main Class
    Reaper Lv 82
    Quote Originally Posted by Valence View Post
    The problem with Quantum is that it's not scaling from fairly easy to savage+, it's savage to savage+ no? Unless you mean the base trial that's not quantum? I've not heard a lot about that one but people seemed to say it's Delubrum savage to ex level?
    More like scaling from savage+ to ultimate; an FC mate that did Q15 compared it to a 3rd savage fight, and I'm seeing a lot of people claim that Q40 is essentially a mini-ultimate.

    Base TFV meanwhile is not anywhere near ex level, I'd put it on par with something like on-release Bozja bosses, or the current alliance raid. Somewhat of a step up from pre-DT "normal" bosses but still considerably below extreme. And it's even easier when fought in the DD itself because of pomander buffs and incense
    (2)
    Last edited by SkankyRoe; 10-12-2025 at 02:09 PM.
    I look just like the roes next door... if you happen to live next door to an amusement park.