I mean no matter the rewards, if you make something savage+ difficulty, you'll not attract nor design for everyone, so I assume that what's aimed at "everyone" is the deep dungeon itself and not the final trial, which has been added specifically to include raiders into the content (which is cool). Adding carrots in the reward pool won't just magically make people go for savage+.
Or did you mean to attract raiders more because you think it's not sufficient?


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