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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,942
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by 0blivion View Post
    That was mb, I forgot that fight existed lol. But Zoraal Ja is actively a snoozefest though? Like you only have to use your brain maybe once at best.
    Your experience, not mine. I still cannot deal fast enough with the wind/fire blades, and my brain literally shuts down with the moving AoE/donut lines. Rest is fine, nothing worthy of note.

    But your narrow-mindedness is duly noted.
    (12)
    Secretly had a crush on Mao

  2. #32
    Player
    Ellona_Andrivari's Avatar
    Join Date
    Feb 2022
    Posts
    29
    Character
    Ellona Andrivari
    World
    Balmung
    Main Class
    Warrior Lv 100
    All of OP's post can be condensed into "I am not very good at the game but I refuse to try and get better." hth.
    (10)
    The 14 forums are where awful players go to yell into the void the only issue is that the void then listens.

  3. #33
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Help I stood in the yellow
    (1)

  4. #34
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    216
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    Your experience, not mine. I still cannot deal fast enough with the wind/fire blades, and my brain literally shuts down with the moving AoE/donut lines. Rest is fine, nothing worthy of note.

    But your narrow-mindedness is duly noted.
    I'm a bit flabbergasted that we've had multiple threads now of players admitting that they're having trouble with the DT fights because the pacing is too fast/overwhelming (with a few announcing departures too), and we have people here that still seem confused about why those players have difficulty with those mechanics and dislike them - all while mocking to git gud of course.

    I don't believe there's anything wrong with taking inspiration from other game genres, however it does become a problem once it starts popping everywhere in your own game where it doesn't fit. FF14 wasn't initially built with this pace in mind, and the battle system we have currently seems to have been built upon with duct tape.
    (6)

  5. #35
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    I'm not a casual, I've raided for a long time at a decently high level until I retired recently because the game obviously has decided to change so much... (text limit)
    This to me sounds the problem is more about the pace increase of mechanics, rather than the mechanics themselve being difficult.

    I have tried uwu as well (although, only reached halfway in a somewhat reliable fashion), and can compare this to m8s to some degree. m8s feels significantly faster, and is far more strict in positioning. Uwu up to its transition only has ifrit dashes and titan stones as effective walls, and most of it can be handled by barely having to move. m8s is almost constant moving around. Reaching phase 2 there is then suddenly a huge change as the entire running reduced quite a bit. Compared to the other fights, i found it significantly more relaxing to play that part. Its not easy as there are still a lot of things to watch for, but there is just more time to act (and mistakes are still punished hard - usualy 1 dead player means wipe).

    The generaly slower uwu pace in the beginning to me just feels better for most fights. And on that i do agree a lot of fights just feel like an extreme dodging simulator. But then i also look at the stormblood extremes, and on that i will take any DT or EW extreme over it. The EW and DT extremes just have more in them that make these fun to me. More variety in mechanics. And on that, zoraal ja ex only has its problem when you get the line with aoe's moving acros the arena, as that is quite some visual clutter. Its not realy hard, but because there is just too much being shown, its hard to filter out what is relevant and act on that. And thats where i think the game has gone down. Visual clutter in fights is very quickly going to get people tired and cause them to make even more mistakes. This is not a good thing.
    But if i for example look at zeromus ex, that fight doesnt have a lot of clutter going on, even though, it has a fast phase with a lot of delayed effects going off. Its however a very static pattern in it, so you mostly just need to focus on yourself and you can isolate most visuals through that. But even here, a lot of bright flashes, which could have been reduced without problems.

    I think thats they key problems of fights these days: Everything must be flashy. A dull looking fight like garuda just wouldnt cut it anymore.
    (1)

  6. #36
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,942
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ellona_Andrivari View Post
    All of OP's post can be condensed into "I am not very good at the game but I refuse to try and get better." hth.
    Bait used to be better. I don't have anything to prove anymore.
    (5)
    Secretly had a crush on Mao

  7. #37
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    769
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Xieldras View Post
    I'm a bit flabbergasted that we've had multiple threads now of players admitting that they're having trouble with the DT fights because the pacing is too fast/overwhelming (with a few announcing departures too), and we have people here that still seem confused about why those players have difficulty with those mechanics and dislike them - all while mocking to git gud of course.
    There is something a lot of the "git gud" people you refer to seem to ignore: difficulty is not binary, or linear. There are all kinds of difficulty a game designer can implement, and different people will have different issues depending on what kinda difficulty is being used. What comes easy for one may be awfully hard for others. Just look at how Hades 1 and 2 implement optional difficulty. I guess quantum is the FFXIV equivalent, but since I have not seen how the offerings affect the boss, I cannot properly compare it.
    The type of challenge that fights in FFXIV provide has changed over the years, and obviously, that can not be for everyone. At this point, to me, it feels like they are trying to create a fast paced action fighter inside of a tab target MMO.

    Another thing I see people fail to properly express is the lack of engagement. Taking dungeons as an example, there is a lot of people talking about difficulty in dungeons, because it is the only way they can imagine to feel engaged in a dungeon again. But just as with difficulty, engagement and fun can come from many sources. Like actual class depth, more variance in gameplay loops for classes, or perhaps just a different pace. (Or possibly not having the same dungeon for 8 months in expert rotation)
    Personally, I don't see people asking for extra bits of difficulty in dungeons because they were not challenged enough. A lot of people were simply bored. Like Yoshi-P himself, who did say he feels like falling asleep when playing a dungeon.
    (3)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  8. #38
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,411
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by hydralus View Post
    There are people who complain the game has changed too much, there are people who complain the game hasn't changed enough. Thus, the world keeps spinning.
    Most people complaining about the game not changing enough aren't talking about encounter design
    It's usually job design
    (1)

  9. #39
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    361
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ellona_Andrivari View Post
    All of OP's post can be condensed into "I am not very good at the game but I refuse to try and get better." hth.
    Agree. If you can kill old Savage when it was current, you can kill Zoraal Ja. There's no personal responsibility whatsoever. Half the people farming it just follow the party to begin with, and those who do know where they're going typically do not mind that. He stands around and does literally nothing for several secs at points in the fight, most notably the silly long time it takes for his raidwide, as well as his phase transitions to go off.
    (2)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  10. #40
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,236
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Reimmi View Post
    Most people complaining about the game not changing enough aren't talking about encounter design
    It's usually job design
    Funny because all I ever hear about job design is that it used to be good, which indicates there were changes made.
    (0)

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